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Animation Quotes
Animation Quotes
As animation directors, you're the first one on the film; you're the last one off, and you get to learn from and touch every department throughout the whole journey. I don't know any other job in the world that's like that. I don't think live-action is like that. It's a very different sort of experience.
Byron Howard
Journey
You
Experience
World
Job
First
Every
Think
Other
Touch
Directors
Throughout
Animation
Like
Know
First One
Learn
Sort
Off
Very
Get
Department
Any
Different
Whole
Film
Last
'Zootopia' features such a large and diverse range of characters - one of our biggest casts ever for a Disney Animation film. We needed talented actors who could help bring these animals to life.
Byron Howard
Life
Animals
Our
Range
Characters
Diverse
Features
Casts
Could
Animation
Talented
Talented Actors
Biggest
Disney
Help
Who
Large
Film
Actor
Ever
Bring
Needed
You have to love Dr. Seuss to take on the responsibility of conveying his work in animation or any medium.
Chris Meledandri
Work
Love
You
Responsibility
Medium
Take
Animation
His
Any
To Love
Conveying
Dr
My experience is that there's absolutely a correlation between the enthusiasm within an animation studio for a given character and the enthusiasm the audience feels when seeing the movie.
Chris Meledandri
Character
Experience
Enthusiasm
Correlation
Seeing
Given
Absolutely
Animation
Studio
Between
Feels
Within
Audience
Movie
In animation, what's wonderful is that when you start to work with multiple nationalities, the common language becomes a visual language rather than a spoken language, which blends beautifully with the art form.
Chris Meledandri
Work
Art
You
Wonderful
Language
Visual
Rather
Animation
Spoken
Blends
Beautifully
Becomes
Art Form
Than
Common
Form
Common Language
Which
Multiple
Start
For me, part of the fascination with making animation is you go to a place; it's a complete immersion in someone else's fantasy.
Chris Wedge
Me
You
Else
Complete
Someone
Animation
Part
Making
Go
Place
Fantasy
Fascination
I don't think I would want to do an animated movie because I've already made so many hours of animation that what's the point? I'd want something new and weird to challenge me in a different way.
Christopher McCulloch
Me
Challenge
Made
Think
Way
Would
Something
Something New
Point
Animated
Animation
Weird
New
Hours
Because
Different
Want
Movie
Many
Different Way
I try to make a really good spy movie, so the animation has to be good. 'Bot Seeks Bot' was one of my lighter and more playful ones, so it can survive not being visually told as well. I did have some issues with the quality of the inking on some of the animation, but a lot of that will only ever bother me.
Christopher McCulloch
Good
Me
Quality
Try
Will
Some
Seeks
More
Only
Bother
Animation
Lighter
Well
Make
Issues
Lot
Spy
Survive
Did
Being
Movie
Really
Ever
Playful
Animation is awesome because there's a really bold type of comedy you can get away with that you couldn't get away with in live action: a broader, campier style.
Christopher Miller
You
Comedy
Style
Action
Live
Awesome
Type
Broader
Animation
Because
Get
Really
Live Action
Bold
Away
It's awesome, because in live-action, most of my comedies have been rated R, so I'm trying to make adults laugh. While animation is a completely different world where you're trying to make children laugh. So that difference is a blast to do.
Christopher Mintz-Plasse
You
World
Awesome
Laugh
Rated
Adult
Animation
Blast
Most
Comedies
Make
Because
Been
Trying
Difference
Where
Children
Different
While
Different World
In animation, no one gets to see your face, so you can really mess up with your voice like I did 'ParaNorman;' I was a bully in that, which was so much fun to do. In 'How to Train Your Dragon,' I'm a little Viking character. So, it's kind of exciting to play these roles that you normally wouldn't get to play in a live-action movie.
Christopher Mintz-Plasse
Character
You
Face
Kind
See
Voice
No-One
Animation
Exciting
Like
Mess
How
Bully
Up
Normally
Train
Get
Roles
Did
Gets
So Much Fun
Movie
Which
Little
Much
Really
Your
Fun
Play
Dragon
The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography.
Christopher Nolan
Photography
Better
Believe
Incredibly
Tool
Visual
Absolute
Computer-Generated
Animation
Powerful
Between
Powerful Tool
Making
Effects
Difference
Thing
Imagery
Well, directing is doing the key drawings, not the key animation, mind you.
Chuck Jones
You
Key
Mind
Drawings
Directing
Animation
Well
Doing
Initially I took the job because I thought it would be really easy. I was like, I'll take the paycheck because I want to do my own movie. That didn't work out. In the first two weeks I fell in love with Kratos from an animation perspective; I'd never been able to do anything like this.
Cory Barlog
Work
Love
Perspective
Job
Thought
First
Own
Took
Out
Would
Would-Be
Easy
Able
My Own
Weeks
Take
Never
Animation
Like
Fell
Because
Been
Want
Movie
Anything
Work Out
Really
Paycheck
Initially
Two
Two Weeks
I think the biggest difference is in live action, you show up, and there's a set there and a ground to stand on, at least, and in animation, there's kinda nothing. You are making decisions on everything.
Dan Scanlon
You
Nothing
Action
Live
Think
Everything
Kinda
Animation
Making
Least
Making Decisions
Up
Difference
Biggest
Biggest Difference
Decisions
Stand
Show
Ground
Live Action
Set
Animation in itself has so many different looks and styles and possibilities.
Dave Filoni
Possibilities
Animation
Looks
Styles
Itself
Different
Many
All animation is a tremendous amount of work, but when you put 'Star Wars' on the top of something, there's already this bar that people are going to put on it.
Dave Filoni
Work
You
People
Tremendous
Tremendous Amount
Top
Something
Animation
Put
Going
Bar
Wars
Star
Star Wars
Amount
I've been very fortunate in animation - when I get on a project, people tend to keep me, so I have long stays of work rather than bouncing around.
Dave Filoni
Work
Me
People
Long
Project
Stays
Rather
Tend
Animation
Bouncing
Around
Been
Very
Than
Get
Fortunate
Keep
But probably for the last ten years or so, I've been fitting in animation work into my other projects.
Dave Rowntree
Work
Other
Projects
Ten
Ten Years
Animation
Been
Years
Fitting
Fitting In
Last
The DC Universe Animated made for videos, which we do in cooperation with Warner Animation, are very intentionally scheduled at 3-4 a year, depending on whether or not there's a theatrical tent pole release in a given year, in which case we may choose to do four of them a year.
Diane Nelson
Videos
Made
Year
Universe
Release
Case
Given
Animated
Animation
Tent
Pole
Very
May
Intentionally
Depending
Whether
Which
Theatrical
Them
Warner
Choose
Cooperation
Four
One of the defining things about my career on camera is I like to play different characters. That gets difficult to do. People don't trust you to do something different. In animation, it's all about trust and how far can you go away from yourself. It's a really marvelous environment that's extremely creative.
Diedrich Bader
You
Creative
Trust
Yourself
People
Go Away
Difficult
Extremely
Defining
Characters
About
Something
Marvelous
Animation
Environment
Like
How
How Far
Go
Camera
Gets
Different
Different Characters
Far
Really
Away
Play
Things
Career
How mad would it actually be to do an 'Avatar' type animation film, but about something mundane like a Winn-Dixie cashier's day at work? That'd be something else, I think.
Diplo
Work
Day
Think
Else
Type
Mad
Would
About
Something
Something Else
Animation
Like
How
Avatar
Film
Mundane
Actually
In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
Don Bluth
People
World
Sides
Paper
Pencils
Computer
Animation
Understand
Always
Opposite
Line
Artistic
Stand
Who
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
Don Bluth
Action
Live
Nowadays
Seems
Animation
Like
Reach
Go
Trying
Where
Places
Prefer
Live Action
When business executives are making the artistic decisions and don't understand animation, things can go awry.
Don Bluth
Business
Animation
Executives
Understand
Making
Go
Artistic
Decisions
Things
Awry
Animation scripts tend to be much more descriptive and are lighter on dialogue.
Douglas Wood
More
Tend
Animation
Lighter
Dialogue
Scripts
Much
Descriptive
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