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Cory Barlog Quotes
Cory Barlog Quotes
Cory Barlog
American
Businessman
Born:
Sep 2
,
1975
Game
God
Me
Think
War
You
Related authors:
Bill Gates
Henry Ford
Jim Rohn
Les Brown
Peter Drucker
Stephen Covey
Steve Jobs
Warren Buffett
When you pitch a half-baked idea it's so easy for someone to pick it apart and hate on it.
Cory Barlog
You
Hate
Easy
Someone
Pick
Idea
Half-Baked
Pitch
Apart
I wanted to experiment with more deliberate combat but I never wanted to lose that DNA of what 'God of War' is.
Cory Barlog
War
God
Lose
Experiment
Deliberate
More
Never
Combat
Wanted
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the way back to working on fighting games at Paradox. Everything seems to balloon when more and more people get involved.
Cory Barlog
People
Fighting
Think
Back
Everything
Way
Paradox
Seems
More
More And More
More People
Involved
Balloon
Than
Expected
Get
Anything
Bigger
Worked
Working
Games
Ever
Whether you have a small team or a large team, you'll always have a percentage of people telling you to do the opposite of what you think you should be doing. Then you'll have a percentage of people telling you to do the opposite of what they're saying. It's a constant sea of doubtful voices. You have to navigate through that.
Cory Barlog
Saying
You
People
Think
Telling
Constant
Percentage
Small
Voices
Through
Always
Doing
Opposite
Whether
Then
Should
Doubtful
Sea
Team
Large
Navigate
Every creator has to follow what they believe. That's the message I would love for every single executive to get, to clearly understand, and every single producer out there.
Cory Barlog
Love
Single
Believe
Every
Out
Would
Follow
Clearly
Message
Executive
Understand
Get
Producer
Creator
God of War' was a 40-60 person team. It was a lot of very different, very passionate, very crazy people.
Cory Barlog
War
God
Crazy
People
Crazy People
Passionate
Lot
Very
Person
Different
Team
Staying in a hotel, I get zero interruptions and sleep all the way through the night. It's amazing.
Cory Barlog
Amazing
Way
Staying
Through
Hotel
Get
Zero
Night
Interruptions
Sleep
At its root, 'God of War' was always the promise of adventure.
Cory Barlog
War
God
Promise
Adventure
Always
Root
For me, human beings have a very difficult time changing. It's one of the hardest things to do.
Cory Barlog
Time
Me
Difficult
Changing
Very
Human
Human Beings
Beings
Hardest
Things
Difficult Time
Having a kid motivates you to really take stock of yourself and how much of yourself you want to be reflected back in the actions of your kid.
Cory Barlog
You
Yourself
Back
Kid
Having
Take
How
How Much
Motivates
Reflected
Stock
Want
Much
Really
Your
Actions
I love movies.
Cory Barlog
Love
Movies
I had this idea that I didn't want to have kids until my career was at the right point, until we have a house, until we have savings of at least this much ... None of that came true. It just happened.
Cory Barlog
Savings
Kids
Point
Had
True
Idea
Until
House
None
Least
Came
Just
Want
Happened
Much
Right
Career
Initially I took the job because I thought it would be really easy. I was like, I'll take the paycheck because I want to do my own movie. That didn't work out. In the first two weeks I fell in love with Kratos from an animation perspective; I'd never been able to do anything like this.
Cory Barlog
Work
Love
Perspective
Job
Thought
First
Own
Took
Out
Would
Would-Be
Easy
Able
My Own
Weeks
Take
Never
Animation
Like
Fell
Because
Been
Want
Movie
Anything
Work Out
Really
Paycheck
Initially
Two
Two Weeks
The dynamics of storytelling are very important. To just be serious and morose all the time would be not very enjoyable.
Cory Barlog
Time
Important
Just Be
Would
Would-Be
Very
Just
Dynamics
Storytelling
Serious
Enjoyable
At the end of 'God of War III,' after laying waste to Olympus, Kratos leaves and, for me, goes on this really long wandering pilgrimage.
Cory Barlog
War
God
Me
Long
Laying
Pilgrimage
Leaves
End
Goes
Wandering
After
Really
Waste
Resident Evil 4' truly changed the way I look at making games.
Cory Barlog
Evil
Changed
Way
Look
Making
Truly
Games
Resident
The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is something I think positively affects our industry.
Cory Barlog
Great
Game
Evil
Every
Think
Our
Positively
Willingness
Something
Only
Industry
Affects
Often
Games
Series
Creators
Resident
Reinvent
And I could see - this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make 'God of War IV' and 'God of War V' and 'God of War: The Expansion Pack' and 'God of War: The Role-Playing Kart Racing Game.'
Cory Barlog
Success
War
God
Great
Game
Big
Awesome
Think
Franchise
See
Could
Part
Sony
Make
Making
Doing
Continue
Very
Expansion
Big Part
Want
Pack
Them
Racing
Successful
Should
It is the adage of any creative thing; it looks terrible, it is an ugly baby, until the very last second.
Cory Barlog
Creative
Ugly
Baby
Until
Looks
Terrible
Very
Any
Thing
Second
Adage
Last
I don't really want to make casual games or games with no sort of story backbone or character backbone.
Cory Barlog
Character
Backbone
Casual
Make
Sort
Want
Story
Really
Games
Drama comes from characters changing. If characters stay the same and nothing changes, there's really nothing to look at.
Cory Barlog
Nothing
Changes
Changing
Drama
Characters
Stay
Look
Same
Really
The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with.
Cory Barlog
Communicate
Language
Vocabulary
Because
How
Camera
Familiar
Different
Cuts
Really
Games
Film
Need
The Wii is fun, but nothing feels all that accurate or precise. I don't want to play an action game with controls that sloppy.
Cory Barlog
Game
Nothing
Action
Sloppy
Feels
Accurate
Precise
Controls
Want
Fun
Play
Games change by the different creatives that get involved and say, 'I have this crazy idea.'
Cory Barlog
Crazy
Change
Say
Idea
Involved
Get
Different
Games
I don't want to work on any games that don't have some kind of story component because that is the draw for me.
Cory Barlog
Work
Me
Draw
Kind
Component
Some
Because
Any
Want
Story
Games
Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love that those that exist, but it's not my thing.
Cory Barlog
Love
Me
Competition
Drive
Say
Those
Bad
Because
Exist
Games
Thing
Competitive
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