Quotesia
Home
Authors
Popular authors
George Will
Charlotte Whitton
William Christopher Handy
Emily Carr
Francois Rabelais
Jack Welch
All authors
Today's birthdays
1879 - Will Rogers
1946 - Laura Bush
1946 - Robert Mapplethorpe
1862 - Eden Phillpotts
1916 - Walter Cronkite
1771 - James Montgomery
Today's birthdays
Popular professions
Businesswoman
Architect
Athlete
Psychologist
Author
President
All professions
Authors by letter
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
All authors
Topics
Top Quotes
Quotesia
Favorite authors
Don Bluth Quotes
Don Bluth Quotes
Don Bluth
American
Artist
Born:
Sep 13
,
1937
About
Animation
Business
Game
Go
You
Related authors:
Andy Warhol
Jackson Pollock
Jean-Michel Basquiat
Jeff Koons
Kehinde Wiley
Keith Haring
Yoko Ono
In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
Don Bluth
People
World
Sides
Paper
Pencils
Computer
Animation
Understand
Always
Opposite
Line
Artistic
Stand
Who
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.
Don Bluth
Journey
You
Director
Hero
Job
Kind
Follow
Some
Through
Emotion
Emotional
Reaction
Make
Sure
Audience
Goes
Story
Viewers
I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.
Don Bluth
Action
Live
Nowadays
Seems
Animation
Like
Reach
Go
Trying
Where
Places
Prefer
Live Action
When business executives are making the artistic decisions and don't understand animation, things can go awry.
Don Bluth
Business
Animation
Executives
Understand
Making
Go
Artistic
Decisions
Things
Awry
If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
Don Bluth
Funny
Character
You
Game
Little Things
Humor
Looking
Everything
Total
Animated
Like
Look
Because
Got
Getting
Quite
Movement
Little
Really
Film
Actually
Things
I'm saddened to see that everyone's pitched out the baby with the bath, in that we say that it can't be one or the other, it could be both. I mean, just because we listen to classical music doesn't mean that we can't listen to jazz.
Don Bluth
Music
Jazz
Baby
Other
Bath
Everyone
Say
Out
See
Classical
Classical Music
Both
Could
Saddened
Because
Listen
Just
Just Because
Mean
The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.
Don Bluth
Work
Music
People
Sex
Important
Action
Live
Films
Marketing
Those
Running
Outside
Animated
Part
Know
Important Part
Rock
Rock Music
Selling
Department
Getting
Just
Anything
Really
Used
Hard
Action Films
Hard Rock
Live Action
Film
Things
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.
Don Bluth
Heart
Think
Animated
Always
Been
Movie
Interactive
Lair
Story
Created
Really
Team
Compelling
Dragon
Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.
Don Bluth
You
Controlling
About
Feature
Feature Film
Animated
Come
Close
Lair
Film
Dragon
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
Don Bluth
Music
You
Action
Pleased
Able
More
Part
Feel
Adventure
Blend
Pieces
Also
Make
Were
Score
Very
Orchestrated
Different
Lair
Full
Whole
Include
Dragon
We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.
Don Bluth
Love
Space
Potential
Lot
Up
Ace
Really
Publishers
Shelf-life for a regular video game usually is about three to five years, and that's it.
Don Bluth
Game
Three
About
Years
Five
Video
Video Game
Regular
Usually with things, you go where you can find the financing to do it.
Don Bluth
You
Financing
Find
Go
Where
Things
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
Don Bluth
Remember
First
Bats
Danger
Spiders
Remember When
Involved
Got
Coming
Doing
Were
Snakes
Up
Going
Lair
Little
Room
Rooms
Really
Dragon
Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.
Don Bluth
You
Smart
Enough
Like
Sophisticated
She
Reese Witherspoon
Just
Her
I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
Don Bluth
Work
Great
Style
Think
Other
Kind
Fabulous
Some
Brush
Brushes
Absolutely
Exclusive
Different
Stories
Story
Different Kind
Use
Graphics
Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything.
Don Bluth
Love
Great
Characters
See
About
Great Story
Discerning
Looks
Just
Children
Anything
Story
Whether
Little
Who
Watch
Basically
It's whatever sells; it's the business of it.
Don Bluth
Business
Whatever
Sells
No more Don Bluth quotes
Haven't find the right quote? Try quotes from authors related to Don Bluth.
Andy Warhol
Jackson Pollock
Jean-Michel Basquiat
Jeff Koons