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Quotes by Designers
Quotes by Designers
Technology is making design more exciting, with color, wallpaper, textures, fabrics that could never have been created without the technology.
David Bromstad
Technology
Design
Fabrics
More
Color
Could
Never
Exciting
Without
Making
Been
Textures
Wallpaper
Created
Life is sometimes you're happy, sometimes you're sad, sometimes you're in love, sometimes you fight, and that's a life.
David Cage
Sad
Life
Love
You
Happy
Fight
Sometimes
'Heavy Rain' is really 'Fahrenheit' with more experience, more maturity, and probably a better vision and understanding of how this type of experience can be created.
David Cage
Rain
Experience
Maturity
Vision
Better
Understanding
Type
More
How
Heavy
Created
Really
My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don't have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about.
David Cage
Art
You
Change
Rain
Key
Will
Ambition
Creation
Else
Bit
Characters
See
About
Something
Something Else
Trace
Because
How
Leave
Goal
Imprint
Maybe
Heavy
Little
Little Bit
Then
Should
Who
Moments
Creator
Things
When you're a writer, you talk about things that move you, that you feel really deep inside you that's something that moves you, and you hope it'll move people, too.
David Cage
Hope
You
People
Too
Inside
About
Something
Writer
Feel
Talk
Move
Moves
Really
Deep
Deep Inside
Things
The first movies were made by technicians building their own cameras. Movies became an art when technicians worked on the technique and artists took care of the content.
David Cage
Art
Care
Made
First
Building
Own
Took
Became
Content
Were
Cameras
Artists
Movies
Worked
Technicians
Technique
When we talk about technology, often, we talk about the fact that it's going to be cool; it's going to do all these things for us. But at the same time, technology will deeply change our societies.
David Cage
Time
Technology
Change
Will
Our
About
Fact
Talk
Same
Going
Often
Same Time
Us
Cool
Deeply
Things
Societies
The right way to enjoy 'Heavy Rain' is really to make one thing because it's going to be your story. It's going to be unique to you. It's really the story you decided to write.
David Cage
You
Rain
Enjoy
Way
Right Way
One Thing
Write
Make
Because
Going
Heavy
Decided
Story
Really
Your
Unique
Right
Thing
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has been the most extraordinary reward I could have dreamt of, after years of working in the dark.
David Cage
Game
Rain
Dark
Reward
Live
Baby
Extraordinary
Release
Has-Been
Dreamt
Seeing
Could
Most
Been
Years
Oxygen
Heavy
After
Successful
Working
Reason
Four
When you believe games can only be toys for kids and that you are successful at doing this, why would you look further and take risks exploring new directions?
David Cage
You
Risks
Believe
Further
Kids
Would
Only
Directions
Take
New
Look
Toys
Doing
Successful
Exploring
Games
Why
Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump off platforms, doesn't solve puzzles, you are taking a risk.
David Cage
Time
Character
You
Experience
Try
Car
Gun
Drive
Every
Every Time
Solve
Risk
Taking
Puzzles
Off
Jump
Create
Use
Who
Platforms
Stop making the same games about shooting something and driving; try something else. There is a market for that.
David Cage
Try
Else
Market
About
Something
Something Else
Driving
Making
Shooting
Same
Stop
Games
Innovation is a big risk. It can also be a big reward - but a big punishment if you fail.
David Cage
You
Innovation
Reward
Big
Punishment
Risk
Fail
Also
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
David Cage
Video Games
Theatre
People
Wish
Move On
Painting
Approach
Way
Would
More
More People
Poetry
Point
Point Of View
Take
Industry
Same
Move
Video
View
Games
Help
Filmmaking
Our goal is to develop our studio as a global, multifranchise company while remaining an independent studio.
David Cage
Our
Independent
Remaining
Develop
Studio
Global
Goal
While
Company
QTE is a very strange thing... it really depends on what you expect from your game experience.
David Cage
You
Game
Strange
Experience
Very
Expect
Depends
Really
Strange Thing
Your
Thing
Not everybody's interested in shooting.
David Cage
Everybody
Shooting
Interested
I try to get better at what I'm doing, game after game.
David Cage
Game
Better
Try
Doing
Get
After
Working on 'Beyond,' I try to give an explanation to death that's different from the explanation religions have to give. So I made up my own story around all this and how life and death and souls work.
David Cage
Life
Work
Death
Try
Made
Own
Religions
Life And Death
Give
My Own
Beyond
Around
Souls
How
Up
Different
Story
Explanation
Working
Stories are emotional journey where we can project ourselves emotionally in another space.
David Cage
Journey
Space
Project
Ourselves
Emotional
Emotionally
Another
Where
Stories
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
David Cage
Game
People
Problem
Design
Think
Other
Only
Entity
Both
Tend
Conceived
Document
Biggest
Story
Script
Biggest Problem
Storytelling
Separate
Should
Games
Using
Each
Differentiate
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.
David Cage
You
Rain
Few
Control
Very
Where
Heavy
Moments
Played
If we keep making things based on violence and platform jumping, you don't need Ellen Page to do this, to be honest. It would be a waste of time and a waste of money.
David Cage
Time
You
Money
To Be Honest
Ellen
Would
Would-Be
Making
Jumping
Page
Platform
Keep
Waste
Based
Waste Of Time
Things
Violence
Need
Honest
The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware.
David Cage
Time
Better
Take Advantage
Spend
Visuals
More
Take
Advantage
Improve
Thing
Hardware
Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.
David Cage
Game
People
Some People
Characters
Seeing
Some
About
Outside
Like
Becoming
Issues
Shocked
Just
Them
Platform
Film
I love unusual games, games that dare to be different and that are not based on violent actions.
David Cage
Love
Dare
Be Different
Unusual
Different
Games
Actions
Based
Violent
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