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David Cage Quotes
David Cage Quotes
David Cage
French
Designer
Born:
Jun 9
,
1969
Experience
Game
Games
People
Rain
You
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The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware.
David Cage
Time
Better
Take Advantage
Spend
Visuals
More
Take
Advantage
Improve
Thing
Hardware
Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.
David Cage
Game
People
Some People
Characters
Seeing
Some
About
Outside
Like
Becoming
Issues
Shocked
Just
Them
Platform
Film
I love unusual games, games that dare to be different and that are not based on violent actions.
David Cage
Love
Dare
Be Different
Unusual
Different
Games
Actions
Based
Violent
The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story.
David Cage
Rain
Characters
Supernatural
Concept
Real
Real Characters
Offer
Situations
Heavy
Story
Elements
We want to continue to explore new possibilities regarding interface and interaction. We experiment different solutions to make interface an important component for immersion rather than just a remote control.
David Cage
Important
Control
Experiment
Possibilities
Solutions
Component
Rather
New
Remote
Make
Continue
New Possibilities
Than
Just
Different
Interaction
Want
Regarding
Interface
Explore
I personally believe that more and more players think that 10 hours is the right kind of play time for a game.
David Cage
Time
Game
Believe
Think
Kind
More
More And More
Hours
Personally
Play
Right
Players
Right Kind
We want to satisfy our fans, but we want to surprise them, too. That's our challenge.
David Cage
Fans
Challenge
Too
Our
Surprise
Want
Them
Satisfy
Each time you buy a used game, this is money that doesn't go into the pocket of the people that took the risk to create this, to finance it, to develop it.
David Cage
Finance
Buy
Time
You
Game
People
Money
Took
Pocket
Risk
Develop
Go
Create
Used
Each
Each Time
I'm not fighting for the right to do whatever we want without any restriction. We need to be careful of the fact that we also make games for kids and teenagers.
David Cage
Whatever
Fighting
Teenagers
Kids
Be Careful
Restriction
Fact
Also
Make
Without
Any
Want
Games
Right
Need
Careful
I often say that buying 'Heavy Rain' is a political act.
David Cage
Rain
Political
Say
Political Act
Often
Heavy
Act
Buying
If you ask me what genre 'Beyond' is, it's really difficult for me to answer.
David Cage
Me
You
Difficult
Beyond
Genre
Answer
Ask
Really
'Heavy Rain' was really close to a dark thriller, like 'Se7en.' 'Beyond' is different in terms of tone.
David Cage
Rain
Dark
Thriller
Like
Beyond
Terms
Close
Different
Heavy
Really
Tone
Anybody working on storytelling has my respect.
David Cage
Respect
Anybody
Storytelling
Working
'Heavy Rain' responded to a period of my life, things I strongly believed in, things I wanted to suggest or experiment with. I'm really happy with the overall feedback; the reception was a success.
David Cage
Life
Success
Rain
Happy
Feedback
My Life
Experiment
Strongly
Overall
Period
Heavy
Wanted
Really
Believed
Things
Suggest
Reception
What we believe at Quantic Dream is that there is a space for adult games: meaningful experiences for a mature audience.
David Cage
Space
Believe
Dream
Adult
Audience
Mature
Experiences
Meaningful
Games
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with you as a human being, giving you food for thought. We don't need to deliver messages or whatever, just need to create a moment in time that will leave an imprint in your mind.
David Cage
Time
Food
You
Emotions
Human Being
Mind
Will
Thought
Giving
Whatever
Believe
Resonating
Virtual
Telling
Something
Deliver
Messages
Leave
Imprint
Human
Just
Being
Meaningful
Create
Use
Your
Games
Moment
Actor
Need
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
David Cage
Relationship
People
Emotions
World
Feelings
Few
Whatever
Saving
Monsters
About
Facing
Most
Talk
Talking
Real
Real People
Quite
Different
The Real World
Real World
Games
Different Things
Actually
Things
Shy
I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships.
David Cage
Politics
Courage
Wish
Relationships
Topics
Sexuality
About
Having
More
Talk
Talking
Were
Human
Subversive
Games
Human Relationships
When I started crediting myself as writer and director, I saw that as a political act.
David Cage
Myself
Director
Political
Saw
Writer
Political Act
Act
Started
I'm inspired by film-makers such as Ridley Scott, David Fincher, Orson Welles.
David Cage
Inspired
David
Welles
Scott
Ridley Scott
Orson Welles
Film-Makers
Whether you make an action blockbuster or a comedy or a drama, you've got the right camera and all the right technology to do it. In games, it's not the same yet, and I would like to see technologies dealing with cameras the way we do - dealing with bouquet, dealing with performance capture, with lighting - with all this stuff the way we do.
David Cage
You
Technology
Comedy
Action
Drama
Way
Would
See
Lighting
Performance
Stuff
Bouquet
Like
Make
Dealing
Got
Blockbuster
Camera
Cameras
Same
Whether
Games
Capture
Right
Technologies
'Detroit' started based on a book called 'The Singularity is Near' by Ray Kurzweil, which is about this idea that one day there could be machines that are more intelligent than we are.
David Cage
Day
Book
Machines
One Day
About
More
Could
Detroit
Ray
Idea
Singularity
Intelligent
Than
Which
Based
Near
Started
There are many different ways of telling an interactive story, I think. I don't think there's a right one and a wrong one. There are different games telling different types of stories in different ways.
David Cage
Think
Right One
Types
Ways
Telling
Wrong
Different
Interactive
Stories
Story
Games
Many
Different Types
Different Ways
Right
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't believe we should have stories in every single game. Sometimes it doesn't matter.
David Cage
Great
You
Game
People
Sometimes
Matter
Single
Believe
Every
Great Story
Expectations
Different
Want
Stories
Story
Should
Different People
Games
I love games like 'Flower,' for example - I thought this was amazing. It's great, it's new, it's different, and it's invented something that didn't exist before.
David Cage
Love
Great
Amazing
Thought
Example
Before
Flower
Something
Invented
New
Like
For Example
Exist
Different
Games
I don't think that photorealism is required to offer emotions. You can have very abstract characters and renderings offering the same type of emotions - look at Pixar movies: they're not photorealistic; they're stylised, and it doesn't prevent emotion from happening.
David Cage
You
Emotions
Think
Type
Characters
Prevent
Emotion
Abstract
Look
Very
Offer
Offering
Same
Happening
Pixar
Movies
Required
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