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Jason Schreier Quotes
Jason Schreier Quotes
Jason Schreier
Been
Fantasy
Game
People
Think
You
Related authors:
Bikram Choudhury
Jocko Willink
Louis Zamperini
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Thomas Frey
Tony Evans
Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.
Jason Schreier
Work
Video Games
People
Hundreds
Hundreds Of People
Cost
Uncharted
Weeks
Tens
Tens Of Millions
Mass
Like
Dollars
Effect
Labor
Modern
Video
Require
Games
Who
Even
Each
Millions
Millions Of Dollars
Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food.
Jason Schreier
Work
Time
Food
Day
Family
Game
Bathroom
Out
Spike
Weeks
Developers
Attention
Crunch
Days
Hours
Limit
End
Screens
Anything
Breaks
Video
Cut
Video Game
Many
Even
Sudden
Including
Away
Among
Last
Sleep
Most game developers in the United States do not receive extra compensation for extra hours.
Jason Schreier
Game
Extra
States
Developers
Hours
Most
United
United States
Compensation
Receive
As someone who has been playing 'Final Fantasy' since before I could walk on two legs, I was particularly disgusted by 'Final Fantasy XIII-2''s soundtrack.
Jason Schreier
Walk
Before
Final
Has-Been
Someone
Could
Since
Particularly
Soundtrack
Been
Disgusted
Legs
Fantasy
Who
Playing
Two
While 'Final Fantasy XIII-2' does quite a bit to fix the mistakes of its predecessor, it does very little to stand out on its own merits.
Jason Schreier
Mistakes
Own
Final
Bit
Out
Merits
Does
Very
Fix
Quite
Quite A Bit
Predecessor
While
Little
Fantasy
Stand
After the mediocre 'Final Fantasy XIII' and the sheer disaster that was 'Final Fantasy XIV,' many fans have lost faith in the RPG titan.
Jason Schreier
Faith
Fans
Lost
Final
Disaster
Sheer
After
Fantasy
Many
Mediocre
A great JRPG captures that feeling of going on an unusual adventure, of bringing a ragtag group of heroes from famine to fortune or steering cold-hearted villagers away from indifference.
Jason Schreier
Great
Heroes
Feeling
Group
Indifference
Steering
Adventure
Unusual
Going
Famine
Fortune
Captures
Away
Bringing
When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound, we take too mechanical a perspective and ignore what really makes them special.
Jason Schreier
Perspective
Gamers
Too
Sight
Take
Overall
Look
Makes
Sound
Experiences
Them
Really
Ignore
Games
Special
Mechanical
Scrabble has always been immensely popular, so it's easy to see why online Scrabble is just as lauded.
Jason Schreier
Immensely
Easy
See
Online
Always
Been
Scrabble
Just
Popular
Why
Sure, when you think 'World of Warcraft,' you might picture the nerdier set - those who may have sacrificed hygiene and sleep to reach one more experience level. But the truth is that 'WoW' is populated with players of all sorts of backgrounds, from rural housewives to NFL punters.
Jason Schreier
Truth
You
Truth Is
Experience
World
Picture
Think
Backgrounds
Those
Wow
Rural
More
Hygiene
Sacrificed
Reach
Sort
Sure
Housewives
May
Warcraft
Might
Who
Level
Players
Set
Sleep
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
Jason Schreier
Game
Business
Culture
People
Think
Back
Way
Paranoid
About
Sabotage
Developers
Ideas
Another
Tradition
Very
Cloning
Where
Copying
One of the interesting things I've found is that crunch is the result of crunch culture rather than the result of managers coming and saying, 'Okay, we've gotta work overtime.'
Jason Schreier
Work
Saying
Culture
Result
Overtime
Okay
Rather
Crunch
Gotta
Coming
Than
Managers
Interesting
Interesting Things
Found
Things
There are so many canceled games that people don't know about and so many stories people can't tell because they're restricted by this ridiculous culture of secrecy.
Jason Schreier
Culture
People
Secrecy
Tell
About
Restricted
Know
Because
Stories
Games
Many
Ridiculous
I've always been in favor of drastic transparency, radical transparency.
Jason Schreier
Radical
Drastic
Favor
Always
Been
Transparency
Amalur's user interface is designed much like a massively multiplayer online role-playing game, liberally sprinkling yellow exclamation points and markers all over your mini-map in order to show you where to quest next.
Jason Schreier
You
Game
Markers
Online
Points
Exclamation
Over
Like
Massively
Quest
Yellow
Where
Order
Much
Next
Interface
Your
Show
User
Designed
Like any good RPG, 'Kingdoms of Amalur: Reckoning' is adept at digging its claws into that part of your brain that just loves accomplishing things.
Jason Schreier
Good
Digging
Reckoning
Adept
Kingdoms
Claws
Part
Like
Brain
Accomplishing
Any
Just
Loves
Your
Things
In 'Amalur,' each person believes he has an immutable destiny, one that defines how, and how long, he will live. Until you come along. But of course, your character is the anomaly, somebody who can change both his own fate and the destinies of the people he interacts with. So, naturally, it's up to you to save the world.
Jason Schreier
Character
You
Change
People
World
Fate
Will
Somebody
Long
Own
Live
Save The World
Defines
Destinies
Destiny
Immutable
Both
He
Along
Come
Until
Anomaly
Course
How
His
Up
Person
Your
Naturally
Who
Each
Believes
Save
One of the successes of Kickstarter is that it takes the guesswork out of greenlighting games. Publishers of larger games have to carefully choose which titles they publish, lest they lose a bunch of money on a quirky game that doesn't sell. Kickstarter is all reward, no risk, since nobody has to pay if the project isn't completely funded.
Jason Schreier
Game
Money
Reward
Lose
Pay
Publish
Carefully
Project
Kickstarter
Out
Risk
Takes
Nobody
Since
Sell
Bunch
Quirky
Which
Titles
Successes
Choose
Games
Lest
Larger
Publishers
Game ideas on Kickstarter have found loads of success, even when they're not as unusual as 'BlindSide.'
Jason Schreier
Success
Game
Kickstarter
Ideas
Unusual
Even
Found
Loads
Kickstarter can get customers invested, both literally and figuratively, in a game before it is released. With nothing but an idea, a bit of video and a few screenshots, a developer can start building a loyal fan base.
Jason Schreier
Game
Building
Before
Few
Nothing
Bit
Kickstarter
Released
Both
Invested
Developer
Idea
Get
Fan
Literally
Fan Base
Customers
Video
Figuratively
Loyal
Base
Start
As a massively multiplayer online RPG, 'The Old Republic' has no single-player components; you cooperate with and compete against other people in a virtual, persistently online recreation of the 'Star Wars' universe.
Jason Schreier
You
People
Old
Universe
Other
Virtual
Components
Online
Recreation
Massively
Republic
Against
Wars
Star
Cooperate
Star Wars
Compete
It can sometimes feel like the commercials for Activision's 'Call of Duty' series are always on. If the publisher has its way, the games will be, too.
Jason Schreier
Sometimes
Will
Duty
Too
Way
Feel
Like
Call
Always
Commercials
Games
Series
Publisher
Music has always been an important part of the 'Final Fantasy' series. The popular role-playing games have typically featured catchy, eclectic soundtracks filled with beautiful orchestrated melodies.
Jason Schreier
Beautiful
Music
Important
Final
Melodies
Eclectic
Featured
Part
Catchy
Important Part
Always
Soundtracks
Been
Orchestrated
Fantasy
Games
Popular
Series
Filled
Though many of Obsidian's games have featured wry, sardonic humor, the developer has stuck to more serious fantasy and sci-fi themes.
Jason Schreier
Humor
Though
More
Featured
Stuck
Developer
Sci-Fi
Fantasy
Themes
Games
Many
Serious
It's impossible to know how 'fun' a game will be.
Jason Schreier
Game
Impossible
Will
Know
How
Fun
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