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Tom Bissell Quotes
Tom Bissell Quotes
Tom Bissell
American
Journalist
Born:
1974
Game
Games
Me
Video Games
Work
You
Related authors:
Ambrose Bierce
Dave Barry
Erma Bombeck
Hunter S. Thompson
Mignon McLaughlin
Walter Cronkite
William F. Buckley, Jr.
William Lloyd Garrison
Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and freedom.
Tom Bissell
Best
Freedom
Sense
Tell
Roaming
Ambiguous
Stories
Games
I have an immensely understanding partner who does something creative herself, and we both need a lot of time alone. I structure my life around getting my work done, first and foremost. Everything else is secondary. That's the only way I've been able to do it.
Tom Bissell
Life
Work
Alone
Time
Creative
My Life
First
Partner
Understanding
Secondary
Else
Herself
Everything
Everything Else
Way
Immensely
Able
Something
Structure
Only
Both
Around
Does
Been
Foremost
Lot
Done
Getting
Who
Need
The underwater businessman philosopher Andrew Ryan was BioShock's unforgettable villain.
Tom Bissell
Philosopher
Andrew
Underwater
Unforgettable
Businessman
Villain
I guess I would say that most of what I've learned about storytelling derives from novels and short stories. I cannot think of a novel or story, or a novelist or story writer, who thinks in terms of three-act structure.
Tom Bissell
Think
Guess
Say
Would
About
Structure
Writer
Most
Terms
Learned
Short
Stories
Short Stories
Cannot
Story
Storytelling
Derives
Who
Novel
Novelist
Novels
Thinks
All the stuff I love most in game storytelling is never the big-picture stuff; it's the stuff that feels like curlicues, stuff that's just there because it's a game and because you can do it.
Tom Bissell
Love
You
Game
You Can Do It
Never
Stuff
Feels
Like
Most
Because
Just
Storytelling
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The city seemed like California without the masks or pretense: a place where dreams were occasionally made but mostly torn apart.
Tom Bissell
Dreams
Day
Problem
Made
Torn
City
Pretense
Seemed
Sacramento
Masks
Like
California
Mostly
Occasionally
Without
Were
Been
Where
Place
Apart
Noticed
Homeless
Anyone who's taken a lot of creative-writing classes, or taught creative writing, has learned to dread a certain kind of manuscript. It's long, for one thing. It has irritatingly small type; it's grammatically meticulous when it comes to everything but punctuation, for which it has developed its own system of Tolkienic elaboration.
Tom Bissell
Creative
Writing
Long
Own
Type
Everything
Punctuation
System
Dread
Kind
One Thing
Classes
Small
Developed
Taken
Learned
Meticulous
Lot
Taught
Anyone
Which
Certain
Manuscript
Creative Writing
Thing
Every book in the 'Dreams' cycle dramatizes a particular epoch in the ongoing cultural collision between North America's native peoples and its European colonizers.
Tom Bissell
Dreams
Book
People
Every
Collision
Ongoing
Between
Particular
Cultural
North
America
Native
Cycle
Epoch
European
For film at the beginning of the 20th century, they didn't even know what editing was yet. Actors didn't know how to perform in front of the camera. There wasn't sound.
Tom Bissell
Editing
Beginning
Perform
Know
How
Sound
Camera
Front
Century
Even
Film
Actor
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
Tom Bissell
Work
You
Game
People
Busy
Worried
Way
Bored
Inside
See
About
More
Obstacle
Course
Pile
Artificial
Intensely
Getting
Endure
Story
Then
Create
Games
Designed
Designers
Player
Players
Only in about 2007 or so did it become clear to me that games could stand proudly beside other storytelling mediums, and that's when I became more, shall we say, evangelistic in my position. Prior to that, I don't know how enthusiastically I would have admitted that I game.
Tom Bissell
Me
Game
Become
Other
Mediums
Say
Beside
Would
Enthusiastically
Admitted
About
More
Only
Shall
Could
Clear
Know
Became
Prior
How
Proudly
Did
Storytelling
Stand
Games
Position
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
Tom Bissell
Video Games
Home
Game
Entertainment
Sometimes
Space
Medium
Sphere
Ways
Reliably
Angle
Oblique
Feels
Like
Within
Occupy
Odd
Articulate
Modern
Video
Video Game
Hard
Games
Stands
Larger
Enjoyed
Millions
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
Tom Bissell
Video Games
Experience
Digital
Type
Rules
Some
Give
Obviously
Audience
Video
Games
Designed
Here's what I just realized: A world in which sport at its best is not seen as some kind of art is a world that doesn't deserve any art.
Tom Bissell
Art
Best
World
Seen
Kind
Some
Sport
Any
Just
Which
Realized
Deserve
Here
There's a sense of fiction in every video game. It creates a world for itself that you want to obey.
Tom Bissell
You
Game
World
Obey
Sense
Every
Itself
Want
Fiction
Video
Video Game
Creates
I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video games. It's a strange disconnect.
Tom Bissell
Website
Love
Video Games
Strange
Old
Twitter
Magazines
Guy
Disconnect
Video
Games
Media
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