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Randy Pitchford Quotes
Randy Pitchford Quotes
Randy Pitchford
American
Businessman
Entertainment
Game
Me
People
Think
You
I think I would not be who I am if I did not have experience both as an audience and as a performer in those early days of my career. It taught me what entertainment is all about.
Randy Pitchford
Me
Entertainment
Experience
I Am
Think
I Think
Those
Would
About
Both
Performer
Days
Audience
Am
Did
Taught
Who
Early
Career
Early Days
I remember when I discovered The Beatles with music and The Beatles peaked before I was born and when I discovered them I felt really special.
Randy Pitchford
Music
Beatles
Remember
Before
I Was Born
I Remember
Born
Remember When
Felt
Discovered
Them
Really
Special
Peaked
There are times when you can take yourself seriously and there are times when you can cut loose. It really depends on your goals and it depends on what you're promising the customer.
Randy Pitchford
You
Yourself
Goals
Seriously
Promising
Take
Loose
Times
Depends
Customer
Cut
Really
Your
The philosophy at Valve and Gearbox is that if things can't be done better, they shouldn't be done at all.
Randy Pitchford
Better
Philosophy
Valve
Done
Things
I've got a 6,000 square-foot home in Plano that probably costs as much as a three-bedroom house in Van Nuys.
Randy Pitchford
Home
Van
Costs
House
Got
Much
I wonder if too frequently publishers and developers are so caught up with going after new, untapped audiences that they can forget to care for the largest, most loyal and reliable audience there is - the current gamer.
Randy Pitchford
Gamer
Care
Too
I Wonder
Reliable
Developers
New
Untapped
Most
Frequently
Audience
Audiences
Caught
Up
Wonder
Forget
Current
Going
After
Loyal
Largest
Publishers
I'm in the business to make games - I love entertaining people.
Randy Pitchford
Love
Business
People
I Love
Entertaining
Entertaining People
Make
Games
Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.
Randy Pitchford
You
Achievement
First
Year
Gave
Lifetime
Wired
Know
Until
Duke
Won
Forever
Get
Going
Just
Decided
Again
Then
Next
Next Year
Award
Why is 'Borderlands' different from every other game with respect to DLC? It's because we haven't really worried about what the past models are. We just thought about what would be fun for us to make and what there would be demand for if it were to exist.
Randy Pitchford
Game
Respect
Thought
Past
Every
Other
Worried
Would
Would-Be
About
Demand
Make
Because
Were
Exist
Models
Just
Different
Us
Really
Fun
Why
What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas to join George Broussard and Scott Miller and Allen Blum who created Duke Nukem, to join those guys and become part of the 'Duke Nukem 3D.'
Randy Pitchford
People
Become
Those
Out
Guys
Allen
Join
Part
Know
Got
George
Duke
Lot
Texas
Scott
Moved
Created
Who
Professional
Miller
Started
As successful as 'Borderlands' is and as much fun as everyone is having going after all the loot and finding and using all the weapons in the game, I often think that we really missed the mark by only doing 87 bazillion guns.
Randy Pitchford
Game
Think
Mark
Everyone
Finding
Weapons
Guns
Having
Only
Missed
Doing
Going
Often
After
Much
Really
Successful
Fun
Using
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have any software built or strategy in place.
Randy Pitchford
Strategy
Increase
Software
Built
How
Ship
Shipped
Any
Going
Place
Cap
Plan
Level
I think it's safe to say that 'Half-Life' was influenced by every first person action game that preceded it.
Randy Pitchford
Game
First
Action
Every
Think
I Think
Say
Safe
Half-Life
First-Person
Person
Influenced
In 'Condition Zero,' failure has greater consequences and success offers greater rewards.
Randy Pitchford
Success
Failure
Consequences
Greater
Condition
Offers
Rewards
Zero
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.
Randy Pitchford
Work
You
Overcome
Will
Important
Several
Plot
Characters
Objectives
Entities
Hazards
Over
Named
Until
Half-Life
Partners
Course
Were
Shift
Repeating
Up
Blue
Order
Levels
There's no trend lines that work in entertainment. You can break any trend line by offering value that we as consumers of content want.
Randy Pitchford
Work
You
Entertainment
Trend
Value
Consumers
Content
Line
Lines
Offering
Any
Want
Break
I think the first things I did, I used to try to create digital versions of Dungeons & Dragons that would help me generate a character, that would roll the dice for me.
Randy Pitchford
Character
Me
Try
Digital
First
Think
I Think
Would
Generate
First Things
Dice
Versions
Dungeons
Did
Roll
Create
Used
Help
Things
Dragons
Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.
Randy Pitchford
Great
Game
First
Action
Console
PC
Half-Life
First-Person
Person
Just
Should
Extension
One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all really happy to let designers and creators within the studio explore in our space.
Randy Pitchford
Love
Happy
Love Is
Space
Our
I Love
Totalitarian
About
Studio
Look
Within
Regime
Really
Explore
Creators
Neat
Things
Designers
Designs
I mean, of course there's art in video games - duh.
Randy Pitchford
Video Games
Art
Course
Duh
Mean
Video
Games
No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
Randy Pitchford
You
Gamer
Having
Without
Surprise
Duke
Forever
Experiences
Whether
Them
Play
Played
I owe my career to 'Duke.'
Randy Pitchford
Duke
Owe
Career
And Duke Nukem, I think he is the most iconic videogame character in the industry. I think Lara Croft is the female and Duke Nukem is the male. Between them, they're the most iconic figures in videogames.
Randy Pitchford
Character
Think
I Think
He
Between
Most
Industry
Female
Duke
Male
Them
Iconic
Videogames
Figures
The first-person shooter genre owes itself to 'Duke Nukem.'
Randy Pitchford
Owes
Genre
First-Person
Duke
Itself
Shooter
I have immense respect for Christopher Nolan for taking a character called 'Batman' - taking a comic book - and making people believe in him in a real world context.
Randy Pitchford
Character
Respect
Book
People
World
Believe
Christopher
Batman
Immense
Taking
Nolan
Him
Comic
Comic Book
Making
Context
Real
Real World
Do something good, and people want that! Do something less good, and people want it a little less!
Randy Pitchford
Good
People
Something
Something Good
Want
Little
Less
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