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Quotes by Designers
Quotes by Designers
My games are rather stressful games, where you have to play for a long time.
Hideo Kojima
Time
You
Long
Long Time
Rather
Where
Games
Play
Stressful
I have always had a fascination about what's inside a human being.
Hideo Kojima
Human Being
Inside
About
Had
Always
Human
Being
Fascination
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
Hideo Kojima
Success
Failure
Gear
Metal
Biggest
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
Hideo Kojima
Character
Difficult
Main
Main Character
Handle
Stories
Which
Inhabit
Games
Player
Normally, when people compose for film, you give them the film, and they look at it, and they compose it.
Hideo Kojima
You
People
Compose
Give
Look
Normally
Them
Film
I want to show people how there are variations and different interpretations of good and evil.
Hideo Kojima
Good
Good And Evil
People
Evil
Variations
How
Different
Want
Show
Show People
Interpretations
I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
Hideo Kojima
Day
Political
Try
Thought
About
More
Economic
Through
Factors
Learned
Been
Cultural
Different
Movie
Interested
Movies
Themes
Many
Aware
Things
Watch
Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.'
Hideo Kojima
Service
Me
You
Say
Degrees
Give
Give Me
Direction
Given
Arena
Throwing
Thrown
Head
Instead
Like
Supposed
Instruction
Hints
Am
Provide
Very
Any
Just
Being
Which
Little
Japanese
They Say
Players
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world.
Hideo Kojima
Entertainment
World
Will
Believe
All-Around
Potential
Perfect
Vast
Share
Between
Content
Around
Match
Mobile
Form
Users
Cooperation
What I'm really trying to do is create unique characters.
Hideo Kojima
Characters
Trying
Create
Really
Unique
Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel.
Hideo Kojima
Me
People
See
About
Abroad
Often
Asked
Sequel
Even
Zone
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
Hideo Kojima
Game
Looking
Looking Back
Satisfied
Back
Released
Previous
Creator
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
Hideo Kojima
You
Game
Yourself
Enemy
Space
Back
Typical
Come
Protect
How
Coming
Go
Shoot
Any
Going
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
Hideo Kojima
Me
Dangerous
Drive
Fall
Lost
Numerous
Numerous Times
Side
Channels
Driven
Main
Outside
Roads
Along
House
Because
Still
Were
Times
Walking
Stories
Storm
Either
Japan
Many
Gate
My parents were huge fans of westerns, European cinema, and horror in particular. They wouldn't just show me kids' films.
Hideo Kojima
Me
Cinema
Fans
Parents
Films
Kids
Horror
Particular
Were
Huge
Westerns
Just
Show
European
If it weren't for Miyamoto-san, I wouldn't be where I am.
Hideo Kojima
Am
Were
Where
You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.
Hideo Kojima
You
Before
Because
Continuation
Very
Did
Working
Sequel
Careful
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
Hideo Kojima
War
You
Game
First
Prison
Prisoner
Back
Brought
Had
Simply
Idea
Concept
Caught
Were
Escape
Which
I want to continue making things.
Hideo Kojima
Making
Continue
Want
Things
The painter has total control over what they're showing to the viewer.
Hideo Kojima
Control
Total
Over
Viewer
Painter
Showing
You must, if it's possible, be born with a kind of elegance. It's part of you, of yourself.
Hubert de Givenchy
You
Yourself
Possible
Kind
Must
Born
Part
Elegance
It's a fabulous thing to give life to fabric, to make something move well, the harmony of colour.
Hubert de Givenchy
Life
Harmony
Fabric
Fabulous
Give
Something
Colour
Well
Make
Move
Thing
As time passes, we like to simplify our lives.
Hubert de Givenchy
Time
Our
Our Lives
Simplify
Like
Passes
Time Passes
Lives
Life is like a book: one has to know when to turn the page.
Hubert de Givenchy
Life
Book
Like
Know
Turn
Page
I haven't really got a green thumb, but I love gardens and their architecture.
Hubert de Givenchy
Love
Architecture
Thumb
Got
Green
Really
Gardens
When you are a designer, what's important is to be aware of things. Everything should lead to an idea, a line to follow, a movement.
Hubert de Givenchy
You
Important
Everything
Follow
Lead
Idea
Line
Movement
Should
Aware
Things
Designer
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