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Hideo Kojima Quotes
Hideo Kojima Quotes
Hideo Kojima
Japanese
Designer
Born:
Aug 24
,
1963
Game
Games
Me
People
Think
You
Related authors:
Issey Miyake
Nicola Formichetti
Rei Kawakubo
Shigeru Miyamoto
Tadashi Shoji
Yoon Ahn
Yuji Horii
Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
Hideo Kojima
Science
Result
Engineering
Think
Too
Beneficial
Bad
Advancement
Wisely
Abuse
Genetic
Genetic Engineering
Genetics
Itself
Used
Games shouldn't only be fun. They should teach or spark an interest in other things.
Hideo Kojima
Other
Only
Interest
Spark
Should
Teach
Games
Fun
Things
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
Hideo Kojima
Game
Experience
Gamers
Design
Tremendously
Collaborate
Solid
Nintendo
Introduce
Gear
Mentor
Excited
New
Well
Metal
Audience
Am
Snakes
Unique
Twin
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.'
Hideo Kojima
Video Games
Home
Game
Memories
System
Similar
Sort
Real
Were
Very
Child
Maybe
Just
Japan
Japanese
Video
Really
Games
Many
My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
Hideo Kojima
World
Tomorrow
Think
Lies
Make
Goal
Want
Player
I won't make games with senseless violence. There has to be a reason for it, such as war.
Hideo Kojima
War
Make
Senseless
Games
Reason
Violence
As a creator, I always want to betray fans' expectations.
Hideo Kojima
Fans
Betray
Always
Expectations
Want
Creator
Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners.
Hideo Kojima
Good
Army
Alien
Guys
Always
Foreigners
Being
Hollywood
Present
Defeating
Good Guys
As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game.
Hideo Kojima
Me
Game
Natural
Mind
Reflect
Those
Out
Some
Through
Put
Feel
How
Surround
Reflected
Reflecting
Going
Just
As Far As
Process
Might
Natural Process
Far
Create
Games
Things
Looking back, I am thankful that I didn't go into the film industry.
Hideo Kojima
Thankful
Looking
Looking Back
Back
Industry
Am
Go
Film
Film Industry
The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change.
Hideo Kojima
Change
Generation
Must
Remaining
Still
Next
Next Generation
Aging
Figure
Thing
Last
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
Hideo Kojima
You
Game
Somewhere
Back
Those
Solid
Gear
Part
Mission
Most
Execute
Metal
Go
Then
Your
Actions
Player
My games are rather stressful games, where you have to play for a long time.
Hideo Kojima
Time
You
Long
Long Time
Rather
Where
Games
Play
Stressful
I have always had a fascination about what's inside a human being.
Hideo Kojima
Human Being
Inside
About
Had
Always
Human
Being
Fascination
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
Hideo Kojima
Success
Failure
Gear
Metal
Biggest
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
Hideo Kojima
Character
Difficult
Main
Main Character
Handle
Stories
Which
Inhabit
Games
Player
Normally, when people compose for film, you give them the film, and they look at it, and they compose it.
Hideo Kojima
You
People
Compose
Give
Look
Normally
Them
Film
I want to show people how there are variations and different interpretations of good and evil.
Hideo Kojima
Good
Good And Evil
People
Evil
Variations
How
Different
Want
Show
Show People
Interpretations
I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
Hideo Kojima
Day
Political
Try
Thought
About
More
Economic
Through
Factors
Learned
Been
Cultural
Different
Movie
Interested
Movies
Themes
Many
Aware
Things
Watch
Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.'
Hideo Kojima
Service
Me
You
Say
Degrees
Give
Give Me
Direction
Given
Arena
Throwing
Thrown
Head
Instead
Like
Supposed
Instruction
Hints
Am
Provide
Very
Any
Just
Being
Which
Little
Japanese
They Say
Players
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world.
Hideo Kojima
Entertainment
World
Will
Believe
All-Around
Potential
Perfect
Vast
Share
Between
Content
Around
Match
Mobile
Form
Users
Cooperation
What I'm really trying to do is create unique characters.
Hideo Kojima
Characters
Trying
Create
Really
Unique
Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel.
Hideo Kojima
Me
People
See
About
Abroad
Often
Asked
Sequel
Even
Zone
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
Hideo Kojima
Game
Looking
Looking Back
Satisfied
Back
Released
Previous
Creator
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
Hideo Kojima
You
Game
Yourself
Enemy
Space
Back
Typical
Come
Protect
How
Coming
Go
Shoot
Any
Going
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times.
Hideo Kojima
Me
Dangerous
Drive
Fall
Lost
Numerous
Numerous Times
Side
Channels
Driven
Main
Outside
Roads
Along
House
Because
Still
Were
Times
Walking
Stories
Storm
Either
Japan
Many
Gate
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