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Hideaki Itsuno Quotes
Hideaki Itsuno Quotes
Hideaki Itsuno
Japanese
Director
Born:
Apr 7
,
1971
Action
Devil
Game
Love
Time
You
Related authors:
Alfred Hitchcock
David Lynch
George Lucas
Martin Scorsese
Steven Spielberg
Tim Burton
Woody Allen
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.
Hideaki Itsuno
Game
Better
AI
Say
Ability
More
Like
Terms
Making
Chess
Improving
Video
Video Game
Acting
Acting Ability
User
Fun
Basically
First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.
Hideaki Itsuno
Buy
Time
Game
Vision
Will
Finished
First
About
Finished Product
Take
Points
Lead
Feel
Implementing
Make
How
Go
Lot
Up
Impressions
Subsequent
Just
Want
Decisions
Explain
Little
Then
Should
Product
Team
Based
Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a few more features, but the gameplay itself is the pretty much the same.
Hideaki Itsuno
Beautiful
You
World
Giving
Devil
Few
Changing
Inside
Pretty
More
Features
Cry
Making
Itself
Very
Same
May
Much
There are a lot of games out there these days that you either know how to play it or don't, or if you spend enough time pounding away at it, you're going to beat it eventually.
Hideaki Itsuno
Time
You
Enough
Enough Time
Spend
Out
Beat
Pounding
Days
Know
How
Lot
Going
Either
Games
Eventually
Away
Play
After 'DmC' came out, we had a fantastic relationship with Ninja Theory, and we loved what they made. We wanted to see a sequel to that.
Hideaki Itsuno
Relationship
Made
Ninja
Out
See
Had
Came
Wanted
After
Loved
Fantastic
Sequel
Theory
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
Hideaki Itsuno
Game
Own
Realistic
Action
Monster
Franchise
Hunter
Able
Something
Had
Like
Ideas
Make
Because
Dogma
Came
Just
Staff
Different
Wanted
Happened
Place
Available
Different Place
Series
Dragon
The most important thing about 'Devil May Cry' is that the action itself, there's beauty to it.
Hideaki Itsuno
Devil
Important
Beauty
Action
About
Most
Cry
Most Important Thing
Important Thing
Itself
May
The Most Important
Thing
If I could, I'd love to make 'Dragon's Dogma 2' - it'd be awesome.
Hideaki Itsuno
Love
Awesome
Could
Make
Dogma
If I Could
Dragon
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil May Cry 3.' Guitars are cool to kids that age, and motorcycles are, too.
Hideaki Itsuno
You
Age
Guitar
Devil
Too
Teens
Kid
Kids
Guitars
Had
Idea
Cry
Motorcycles
May
Cool
Start
Early
Before you go through with an experience, think about what you expect it to feel like. Once you've experienced it, reflect on whether your expectations differed from reality.
Hideaki Itsuno
You
Experience
Reality
Before
Reflect
Think
Once
About
Through
Feel
Like
Go
Expect
Expectations
Experienced
Whether
Your
It's a tough line, Japanese and western games. We wanted to blur that line.
Hideaki Itsuno
Tough
Line
Western
Wanted
Blur
Japanese
Games
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