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Games Quotes
Games Quotes
Great games are played, not made.
Todd Howard
Great
Made
Games
Played
I liked hacking into and pirating computer games while in college. One of my favorites was Bethesda's 'Terminator 2029.' So I drove to their offices and asked for a job.
Todd Howard
Job
College
Favorites
Computer
Hacking
Drove
Liked
Terminator
Offices
Pirating
While
Asked
Games
There are more players on 'Fallout Shelter' than all of my games combined. That's a little sobering at times. It's not a good or bad thing.
Todd Howard
Good
Bad
More
Bad Thing
Combined
Shelter
Fallout
Times
Than
Sobering
Little
Games
Thing
Players
I'm a believer that players are good self-directors, and I think one thing that's good about video games is they can direct their own experience.
Todd Howard
Video Games
Good
Experience
Own
Think
One Thing
About
Direct
Video
Games
Believer
Thing
Players
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this with me.' There are other games you might put in front of somebody and say, 'I know you don't traditionally play games, but you've got to check this out.'
Todd Howard
Me
You
Try
Somebody
Sit
Down
Other
Hey
Say
Out
Put
Check
Like
Know
Got
Friends
Front
Just
Where
Might
Your
Games
Who
Play
The main thing that excites me is that games are successful everywhere now. Now it's successful everywhere, and that's really important for the health of the industry.
Todd Howard
Health
Me
Important
Everywhere
Main
Excites
Main Thing
Industry
Really
Successful
Games
Now
Thing
Games have gotten so big and interesting that they've moved beyond the toy/entertainment space. It's not just a diversion from their regular lives; for a lot of people, it becomes an important part of their lives.
Todd Howard
People
Space
Important
Big
Diversion
Part
Beyond
Important Part
Becomes
Gotten
Lot
Just
Moved
Interesting
Regular
Games
Lives
Despite all of our games, all of our success together - 'Elder Scrolls,' when we started, it was a very generic fantasy. It had its parts. We pushed it to have more of its own unique identify. We're proud of the work everyone did there.
Todd Howard
Success
Work
Together
Own
Despite
Everyone
Our
More
Pushed
Had
Generic
Identify
Parts
Proud
Very
Did
Elder
Fantasy
Games
Unique
Started
Particularly with our games, people get involved with the characters and the world. They're going to take their time with it pretty seriously, so we need to take it even more seriously to make it good.
Todd Howard
Time
Good
People
World
Seriously
Our
Characters
Pretty
More
Take
Involved
Particularly
Make
Get
Going
Games
Even
Need
If you look at previous generations, even where they didn't open up power, you look at an early Xbox 360 or early PlayStation 3 games and compare those to the ones that came at the end. The developers are just getting better. So time is far more important than opening up a little bit here or there, though it does all help.
Todd Howard
Time
You
Better
Power
Important
Bit
Those
Though
More
Previous
Open
Developers
Generations
Opening
Look
Does
Came
End
Up
Than
Getting
Getting Better
Just
Where
Little
Little Bit
Far
Games
Help
Even
Compare
Early
Here
Playstation
Eventually, there will come a day where I'm not making games at Bethesda. Hopefully that's a long time away. But I want to make sure that who we are, what the worlds are, what the company is, that's sustainable far beyond me.
Todd Howard
Time
Day
Me
Will
Long
Long Time
Worlds
Hopefully
Come
Beyond
Make
Sure
Making
Where
Want
Sustainable
Far
Games
Who
Company
Eventually
Away
We do not focus test our games and never had. People ask why we don't, and I say, 'I have so many opinions in this studio, I don't need anymore!' We really debate everything - and it's a good debate. That's why the games turn out well: it's not me - it's not this guy - it's the collective. Together, we figure out what we want.
Todd Howard
Good
Me
Together
People
Debate
Focus
Collective
Our
Everything
Say
Out
Guy
Never
Had
Studio
Well
Opinions
Test
Want
Anymore
Turn
Ask
Really
Figure
Games
Many
Why
Need
Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and freedom.
Tom Bissell
Best
Freedom
Sense
Tell
Roaming
Ambiguous
Stories
Games
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
Tom Bissell
Work
You
Game
People
Busy
Worried
Way
Bored
Inside
See
About
More
Obstacle
Course
Pile
Artificial
Intensely
Getting
Endure
Story
Then
Create
Games
Designed
Designers
Player
Players
Only in about 2007 or so did it become clear to me that games could stand proudly beside other storytelling mediums, and that's when I became more, shall we say, evangelistic in my position. Prior to that, I don't know how enthusiastically I would have admitted that I game.
Tom Bissell
Me
Game
Become
Other
Mediums
Say
Beside
Would
Enthusiastically
Admitted
About
More
Only
Shall
Could
Clear
Know
Became
Prior
How
Proudly
Did
Storytelling
Stand
Games
Position
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
Tom Bissell
Video Games
Home
Game
Entertainment
Sometimes
Space
Medium
Sphere
Ways
Reliably
Angle
Oblique
Feels
Like
Within
Occupy
Odd
Articulate
Modern
Video
Video Game
Hard
Games
Stands
Larger
Enjoyed
Millions
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.
Tom Bissell
Video Games
Experience
Digital
Type
Rules
Some
Give
Obviously
Audience
Video
Games
Designed
I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video games. It's a strange disconnect.
Tom Bissell
Website
Love
Video Games
Strange
Old
Twitter
Magazines
Guy
Disconnect
Video
Games
Media
There's not much time to unwind, but you know what, it's because I love what I do. I look forward to the season. I look forward to playing games. It doesn't ever feel like work.
Tom Brady
Work
Love
Time
You
Feel
Like
Know
Look
Because
Unwind
Much
Games
Forward
Season
Ever
Playing
Playing Games
I think I've really stepped outside the box in the way I try to train, eat, hydrate, the cognitive brain games I play on a daily or weekly basis to try to build up some durability within my body, within my brain, to be able to go out there and play at a high level at age 38.
Tom Brady
Daily
Age
Try
Build
Think
Way
Out
High
High Level
Able
Eat
Some
Weekly
Outside
Stepped
Box
Within
Go
Brain
Up
Train
Really
Body
Games
Play
Level
Cognitive
Basis
I've interviewed presidents and royalty, rock stars and movie stars, famous generals and captains of industry; I've had front row seats at Super Bowls, World Series, and Olympic Games; my books have been on best-seller lists, and my marriage is a long-running success.
Tom Brokaw
Success
Marriage
World
Stars
Books
Presidents
Super
Best-Seller
Super Bowls
Generals
Had
Long-Running
Bowls
Industry
Rock
Rock Stars
Been
Front
Lists
Famous
Movie
Movie Stars
Games
Series
Seats
Row
World Series
Olympic
Olympic Games
Royalty
In classrooms full of students who range from brilliant to sullen disaffection, it's games - and often games alone - that I've seen engage every single person in the room. For some, the right kind of play can spell the difference between becoming part of something, and the lifelong feeling that they're not meant to take part.
Tom Chatfield
Alone
Brilliant
Seen
Feeling
Single
Every
Sullen
Spell
Range
Kind
Some
Something
Classrooms
Lifelong
Take
Students
Part
Between
Becoming
Single Person
Person
Often
Difference
Room
Engage
Meant
Full
Games
Who
Play
Right
Right Kind
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
Tom Chatfield
Video Games
Game
Balance
Experience
People
Other
Rules
Kind
Embracing
About
Restrictions
Factors
Develop
Between
Particular
Same
Same Things
Rewards
Order
Video
Root
Skills
Games
Special
Fundamental
Play
Level
Things
I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.
Tom Chatfield
Video Games
Broken
Reward
Challenge
Down
Ways
Possible
About
Structures
Spoke
Idea
Particular
Global
Make
How
Brain
Task
Video
Engage
Engaging
Games
Ted
Presented
I'm not defined by baseball. I'd love for the Hall of Fame to happen, but if it doesn't, my life won't change. I'll still be coaching my boy's games.
Tom Glavine
Life
Love
Change
My Life
Defined
Hall
Boy
Still
Fame
Happen
Coaching
Games
Baseball
I was a highlight coordinator. My job was to go in and watch games, watch and type. Basically every time the camera frame changed, I had to log it as something: 'Emmitt Smith rushed for 4 yards... Close-up of Jimmy Johnson on the sidelines... 37-yard field goal.'
Tom Herman
Time
Job
Field
Every
Changed
Every Time
Type
Frame
Sidelines
Jimmy
Log
Rushed
Something
Johnson
Had
Highlight
Smith
Yards
Go
Camera
Goal
Close-Up
Games
Coordinator
Watch
Basically
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