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Tim Sweeney Quotes
Tim Sweeney Quotes
Tim Sweeney
American
Businessman
Born:
1970
Epic
Game
Games
People
Will
You
Related authors:
Bill Gates
Henry Ford
Jim Rohn
Les Brown
Peter Drucker
Stephen Covey
Steve Jobs
Warren Buffett
Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.
Tim Sweeney
Way
More
Like
Accessible
Friends
Anybody
Fortnite
Your
Games
Fun
Play
I believe that augmented reality will be the biggest technological revolution that happens in our lifetimes.
Tim Sweeney
Reality
Will
Revolution
Believe
Our
Lifetimes
Augmented
Augmented Reality
Biggest
Happens
Technological
It turns out having a fast car is an excellent hobby when you're a workaholic because even when you don't have any free time, you can always drive to work.
Tim Sweeney
Work
Time
You
Car
Free
Drive
Out
Having
Excellent
Free Time
Because
Always
Any
Hobby
Workaholic
Turns
Even
Fast
I think it's necessary for VR to start with an early adopter audience that's highly engaged, and I think that means gamers. They're the ones who have the high-end hardware and the expertise and the patience to sort through the uncertainty of it all.
Tim Sweeney
Patience
Gamers
Think
Uncertainty
High-End
Through
Highly
Sort
Audience
Expertise
Means
Engaged
Who
Start
Hardware
Necessary
Early
In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.
Tim Sweeney
Game
People
Communicate
Strangers
Ways
Network
Like
Friends
Just
Social
Fortnite
Many
Using
Foundation
Playing
When you search for Fortnite on iOS, you'll often get PUBG or Minecraft ads. Whoever bought that ad in front of us is the top result when searching for Fortnite. It's just a bad experience. Why not just make the game available direct to users, instead of having the store get between us and our customers and inject all kinds of cruft like that?
Tim Sweeney
You
Game
Experience
Result
Our
Top
Bad
Kinds
Direct
Having
Ads
Bought
Instead
Between
Like
Make
Get
Front
Often
Just
Store
Available
Customers
Us
Fortnite
Users
Whoever
Search
Searching
Why
Why Not
Ad
Everyone has friends that are limited to one platform and ecosystem, whereas what we've built with 'Fortnite' is a friends system that works across seven platforms. You can have friends across Xbox and PlayStation and PC.
Tim Sweeney
You
Everyone
Seven
System
Ecosystem
Limited
Built
Friends
Whereas
Across
Fortnite
Works
Platform
Platforms
Playstation
I see a bright future for the future of computing and its implications for games.
Tim Sweeney
Future
See
Computing
Implications
Games
Bright
Bright Future
At Epic, we succeed when developers succeed.
Tim Sweeney
Developers
Succeed
Epic
Augmented reality will change the world more than a lot of other technologies. Traveling around to meet people will be much less important when you can stand in a room and chat with a virtual representation of a person that's so close to reality - it'll be a whole new level.
Tim Sweeney
You
Change
Reality
People
World
Will
Important
Change The World
Other
Virtual
Meet
More
Chat
New
Around
New Level
Augmented
Augmented Reality
Lot
Close
Than
Person
Representation
Room
Much
Stand
Less
Whole
Traveling
Level
Technologies
It turns out that the most powerful use of technology is to connect people together socially.
Tim Sweeney
Technology
Together
People
Out
Powerful
Most
Most Powerful
Turns
Use
Connect
Socially
We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.
Tim Sweeney
Game
Together
People
Changing
Ways
Some
Feel
Major
Come
Massive
Industry
Just
Interacting
Fortnite
Socializing
Things
Playing
Number
If you hire great people, and they're all self-motivated, then you can get by without a lot of structure.
Tim Sweeney
Great
You
People
Structure
Great People
Without
Hire
Lot
Get
Then
We're not just limited by technology but by our ideas and our experimentation and how quickly we can try things.
Tim Sweeney
Technology
Try
Our
Ideas
Limited
How
Quickly
Just
Experimentation
Things
Epic Games and Microsoft have been close partners for more than 25 years.
Tim Sweeney
More
Partners
Been
Years
Close
Than
Microsoft
Epic
Games
As soon as a critical mass of people in the world gained access to devices with high-end graphics and Internet connectivity, the rise of games like 'Fortnite' became inevitable.
Tim Sweeney
People
World
Internet
Inevitable
Critical
Critical Mass
Rise
High-End
Soon
Mass
Devices
Like
Became
Access
Gained
Fortnite
Games
Graphics
I have immense respect for Unity because they played a key role in establishing this indie revolution, empowering a huge number of people to get into game development.
Tim Sweeney
Game
Respect
People
Key
Revolution
Unity
Immense
Indie
Development
Empowering
Because
Huge
Huge Number
Role
Get
Establishing
Played
Number
The YouTube revolution isn't a revolution in content consumption, although there's a huge number of content consumers. It's about how anybody with a camera or a smartphone can create a video and share it with the whole world.
Tim Sweeney
World
Revolution
YouTube
About
Consumers
Share
Consumption
Although
Content
How
Camera
Huge
Huge Number
Anybody
Video
Create
Whole
Number
Within our lifetimes, we will be able to push out enough computational power to simulate reality.
Tim Sweeney
Reality
Will
Power
Enough
Our
Out
Able
Computational
Push
Lifetimes
Simulate
Within
My experience with Epic is handing off more and more power to the point where I can just sit back and look at our strategy or technology. I provide guidance without being responsible for any particular part of the company.
Tim Sweeney
Technology
Experience
Guidance
Power
Sit
Strategy
Back
Our
Responsible
More
More And More
More Power
Point
Part
Particular
Look
Without
Provide
Off
Handing
Any
Just
Being
Where
Epic
Being Responsible
Company
For the third generation Unreal Engine, we are building two versions of every model in our game. We are building a source model with several million polygons, between 2 and 6 million polygons. We use that model for all the lighting detail on the mesh. Then we go to the in-game version, which is usually about 10,000 polygons.
Tim Sweeney
Game
Generation
Building
Every
Our
Several
Detail
About
Unreal
Lighting
Between
Mesh
Go
Source
Version
Versions
Model
Which
Then
Use
Engine
Million
Two
Third
This Metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a god on Earth.
Tim Sweeney
God
Government
Will
Become
Control
Else
Earth
More
Powerful
Than
Any
Going
Anything
Anything Else
Central
Gains
Far
Pervasive
Company
When we're building tools, we respect developers' complete creative freedom. It can be used for the development for anything that's legal.
Tim Sweeney
Freedom
Respect
Creative
Legal
Building
Tools
Complete
Developers
Development
Anything
Used
With Epic MegaGrants, we're reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge.
Tim Sweeney
Knowledge
Community
Tools
Unreal
Area
Open
Development
Also
Accelerate
Content
Committing
Epic
Engine
Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
Tim Sweeney
Time
You
Game
People
Remember
Digital
Some People
Three
First
Revolution
Virus
Valve
Launch
Distribution
Hated
Some
Steam
Through
Absolutely
Forced
Client
Years
Led
Which
Across
Platforms
I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building.
Tim Sweeney
Time
Rest
Long
Building
Enough
Spend
Would
My Time
How
Doing
Were
Discover
Then
Games
Play
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