Quotesia
Home
Authors
Popular authors
Oscar Wilde
Zhuangzi
Thomas Carlyle
Oliver Wendell Holmes, Sr.
Calvin Coolidge
Alexander Pope
All authors
Today's birthdays
1916 - Shelby Foote
1960 - RuPaul
1952 - Cyril Ramaphosa
1998 - Kara Hayward
1966 - Chanda Kochhar
1980 - Isaac Hanson
Today's birthdays
Popular professions
Artist
Celebrity
Psychologist
Philosopher
Actress
Aviator
All professions
Authors by letter
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
All authors
Topics
Top Quotes
Quotesia
Favorite authors
Edwin Catmull Quotes
Edwin Catmull Quotes
Edwin Catmull
American
Scientist
Born:
Mar 31
,
1945
People
Problem
Think
Time
Work
You
Related authors:
Ben Carson
Carl Sagan
E. O. Wilson
George Washington Carver
Isaac Asimov
Margaret Mead
Neil deGrasse Tyson
W. Edwards Deming
Encourage people to mingle, meet, and communicate.
Edwin Catmull
People
Communicate
Meet
Mingle
Encourage
Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments.
Edwin Catmull
Key
Collaborating
Leads
Environments
Effectively
Lack
Candor
Dysfunctional
I apply the term 'creativity' broadly... it's problem solving. We are all faced with problems, and we have to address them and think of something new, and that's where creativity comes in.
Edwin Catmull
Creativity
Problem
Problems
Think
Address
Solving
Faced
Something
Something New
Term
New
Problem-Solving
Where
Them
Apply
Technical understanding should be a core competency of any company.
Edwin Catmull
Understanding
Any
Should
Company
Technical
Core
We need to remember we're always a lot more wrong than we think.
Edwin Catmull
Remember
Think
More
Wrong
Always
Lot
Than
Need
A hallmark of a healthy creative culture is that its people feel free to share ideas, opinions, and criticisms. Our decision-making is better when we draw on the collective knowledge and unvarnished opinions of the group.
Edwin Catmull
Knowledge
Creative
Culture
People
Better
Collective
Free
Healthy
Group
Our
Draw
Criticisms
Share
Feel
Ideas
Hallmark
Opinions
Decision-Making
Believe me, you don't want to be at a company where there is more candor in the hallways than in the rooms where fundamental ideas or policy are being hashed out.
Edwin Catmull
Me
You
Believe
Out
More
Ideas
Policy
Than
Candor
Being
Where
Want
Rooms
Company
Fundamental
Part of being the successful Pixar is that we will take risks on teams and ideas, and some of them won't work out. We only lose from this if we don't respond to the failures. If we respond, and we think it through and figure out how to move ahead, then we're learning from it. That's what Pixar is.
Edwin Catmull
Work
Risks
Learning
Will
Lose
Think
Respond
Out
Some
Only
Through
Take
Part
Failures
Ideas
How
Move
Being
Pixar
Them
Work Out
Then
Successful
Figure
Teams
Look at the computer industry. I've watched a lot of companies come and go, some that were right at the pinnacle of their success.
Edwin Catmull
Success
Some
Computer
Computer Industry
Come
Come And Go
Look
Industry
Go
Were
Lot
Pinnacle
Companies
Right
Watched
Believe me, sequels are just as hard to make as original films.
Edwin Catmull
Me
Believe
Films
Make
Just
Hard
Sequels
Original
At Pixar, we believe strongly that filmmakers should develop ideas they are passionate about. This may sound like a no-brainer, but in fact in Hollywood, the big movie studios have whole departments devoted to acquiring and developing projects that will only later be paired with a director-for-hire.
Edwin Catmull
Will
Big
Believe
Later
Projects
About
Strongly
Only
Fact
No-Brainer
Develop
Studios
Developing
Like
Ideas
Devoted
Sound
Passionate
Big Movie
Departments
May
In Fact
Movie
Pixar
Hollywood
Acquiring
Should
Whole
Filmmakers
It is only by trying new things that we can hope to create products that are original. Don't just say those words; act like you believe them.
Edwin Catmull
Hope
You
Words
New Things
Believe
Say
Those
Only
New
Like
Trying
Just
Them
Create
Act
Products
Original
Things
I don't think most of our films should be realistic, but you want that as an artistic possibility. Then, the artist can take the realism of the world and push it in ways that we can connect with.
Edwin Catmull
You
World
Realistic
Think
Films
Our
Ways
Possibility
Take
Push
Most
Artist
Artistic
Want
Realism
Then
Should
Connect
One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that.
Edwin Catmull
Problems
Finished
Important
Own
Say
Out
Solving
Could
Animation
Nobody
Very
Did
Pixar
Social
Them
Us
Separate
Disney
Reason
Film
Keeping
Thing
What happened in the early days of Disney is that Walt Disney used all of the new technologies as they came out. When matting came out, they adopted it. They adopted sound and color and xerography. Walt did that. And then, when he died, people began to think that this is just about making films, so they stopped bringing in new technologies.
Edwin Catmull
People
Think
Films
Out
About
Adopted
Color
He
New
Days
Making
Sound
Came
Began
New Technologies
Did
Died
Walt
Walt Disney
Just
Stopped
Happened
Then
Disney
Used
Technologies
Bringing
Early
Early Days
For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories.
Edwin Catmull
Great
Me
Problem
Believe
Think
Drawn
Has-Been
Vital
About
Could
Animation
Studios
Conclusion
Traditional
Been
Tragedies
Just
Stories
Ever
If you see a bad live action film, what are the conclusions you draw? Typically, it is that they made a bunch of mistakes, a bad script, wrong casting. You get into 2D, and you get a few films that are not strong films. And what is the conclusion? That it's 2D? I beg to differ. It's a convenient excuse, but it's just wrong.
Edwin Catmull
You
Strong
Made
Mistakes
Few
Action
Live
Films
Draw
Bad
See
Casting
Wrong
Excuse
Conclusion
Conclusions
Beg
Bunch
Get
Just
Differ
Convenient
Script
Action Film
Live Action
Film
Are the Simpsons cool? They are, and that is crude 2D animation.
Edwin Catmull
Crude
Animation
Simpsons
The Simpsons
Cool
When it comes to producing breakthroughs, both technological and artistic, Pixar's track record is unique. In the early 1990s, we were known as the leading technological pioneer in the field of computer animation.
Edwin Catmull
Field
Record
Both
Computer
Animation
Leading
Track
Known
Track Record
Were
Pioneer
Artistic
Pixar
Breakthroughs
Producing
Unique
Technological
Early
Early 1990s
A movie contains literally tens of thousands of ideas. They're in the form of every sentence; in the performance of each line; in the design of characters, sets, and backgrounds; in the locations of the camera; in the colors, the lighting, the pacing.
Edwin Catmull
Design
Every
Sets
Backgrounds
Locations
Characters
Thousands
Colors
Tens
Tens Of Thousands
Lighting
Performance
Contains
Ideas
Line
Camera
Movie
Form
Literally
Pacing
Sentence
Each
Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole.
Edwin Catmull
Problem
Cause
Society
Thinking
Suite
Our
High
Bad
Responsible
High-Tech
Outsourcing
Executive
Led
Erosion
Lot
Itself
America
Confined
Short-Term
Decisions
Infrastructure
Root
Whole
Washington
Tech
Load more quotes
No more Edwin Catmull quotes
Haven't find the right quote? Try quotes from authors related to Edwin Catmull.
Ben Carson
Carl Sagan
E. O. Wilson
George Washington Carver