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Animation Quotes
Animation Quotes
All movies are inherently collaborative, and animation even more so. There are hundreds and hundreds of people involved with an animated movie.
Nicholas Stoller
People
Hundreds
Collaborative
Hundreds Of People
More
Animated
Animation
Involved
Movie
Movies
Inherently
Even
It's very hard to adapt something. You end up changing it too much to make a good movie out of it. I prefer to work with things that are custom made for my kind of animation.
Nick Park
Work
Good
You
Too Much
Made
Too
Changing
Out
Good Movie
Kind
Something
Animation
Make
End
Up
Very
Movie
Custom
Prefer
Much
Hard
Things
Adapt
When I get up in the morning and put on a pink or a green wig, I see myself as a piece of animation. It lets me be the person I want to be, a person who's not embarrassed to have fun.
Nicki Minaj
Myself
Morning
Me
Have Fun
Wig
Embarrassed
See
Animation
Put
Piece
Pink
Up
Green
Person
Get
Want
Fun
Lets
I learned so much from my life as an actor, as a kid actor through being an adult actor, and then becoming a writer and producer and doing animation.
Pamela Adlon
Life
My Life
Kid
Through
Writer
Adult
Animation
Learned
Becoming
Doing
Being
Then
Much
Producer
Actor
Jim Henson once allowed me to visit the Muppets on set and spent an entire day showing me how he and the other puppeteers performed Kermit and all the characters! After that, I was lucky enough to work with both George Lucas and Steven Spielberg on many fun animation projects and learned so much from them.
Paul Dini
Work
Day
Me
Other
Enough
Jim
Once
Projects
Spent
Visit
Characters
Spielberg
Entire
Both
Allowed
Animation
He
Performed
Steven
Steven Spielberg
Learned
How
George
George Lucas
After
Them
Much
Lucas
Fun
Many
Showing
Lucky
Muppet
Set
As much as I love elements of Spider-Man's past, I don't really want to go back in and retell the Gwen Stacy and Green Goblin story in animation just so I can do my take on it. I don't want to redo the first 'Spider Slayer' story.
Paul Dini
Love
Spider
First
Past
Back
Spider-Man
Take
Animation
Go
Green
Just
Want
Story
Much
Really
Elements
Slayer
I like doing everything. That's why I came to Pixar, as opposed to Disney or any other studio - it's small. At the time I started, I was, like, the 10th person in the animation group, and we all had to do everything. That's the way I like it, keeping it fresh.
Pete Docter
Time
Group
Other
Everything
Way
Small
Had
Animation
Studio
Like
Fresh
Doing
Opposed
Came
Person
Any
Pixar
Disney
Why
Keeping
Started
I made tons of films. I did animation for my friends' films. I animated scenes just for the fun of it. Most of my stuff was bad, but I had fun, and I tried everything I knew to get better.
Pete Docter
Better
Made
Films
Everything
Bad
Tried
Scenes
Animated
Had
Animation
Knew
Stuff
Most
Friends
Get
Did
Just
Fun
Tons
It's weird - on almost every film I've worked on, the first sequence we storyboard ends up being the first sequence that goes into animation, and ends up being almost shot-for-shot the same.
Pete Docter
First
Every
Animation
Almost
Weird
Up
Same
Goes
Being
Ends
Storyboard
Worked
Sequence
Film
I think, in Japan, animation isn't relegated to being a genre unto itself. It's just a medium by which you can tell any number of stories, be it horror or action or adventure or drama or whatever, and we're trying to do that as well. Every film that you go see from Pixar, we're hoping is a little bit of a surprise.
Pete Docter
You
Whatever
Action
Every
Think
Medium
Drama
Bit
Tell
Hoping
See
Horror
Animation
Adventure
Unto
Well
Genre
Go
Surprise
Itself
Trying
Any
Just
Being
Stories
Pixar
Which
Little
Japan
Little Bit
Film
Number
In animation, you do so much planning ahead of time; it has to be so precise.
Phil Lord
Time
You
Animation
Precise
Much
Planning
I grew up, obviously, watching tons of animation; Saturday morning cartoons or anything that we could get our hands on. And then when 'The Simpsons' premiered, that just kind of changed the landscape of everything. We hadn't had prime time animations since 'The Flintstones.'
Rachael MacFarlane
Time
Morning
Changed
Our
Everything
Kind
Cartoons
Could
Had
Animation
Simpsons
Prime
Since
Prime Time
Obviously
Up
Get
Hands
Hands-On
Just
Grew
Just Kind
Anything
The Simpsons
Then
Landscape
Saturday
Saturday Morning
Watching
Tons
Cartooning at its best is a fine art. I'm a cartoonist who works in the medium of animation, which also allows me to paint my cartoons.
Ralph Bakshi
Art
Best
Me
Medium
Cartooning
Fine
Fine Art
Cartoonist
Cartoons
Animation
Also
Which
Paint
Who
Works
Animation is tremendously resilient. Animation will recover, as art always recovers. There's always cycles of good art.
Ralph Bakshi
Art
Good
Will
Tremendously
Recover
Recovers
Animation
Always
Good Art
Cycles
Resilient
Live action writers will give you a structure, but who the hell is talking about structure? Animation is closer to jazz than some kind of classical stage structure.
Ralph Bakshi
You
Will
Stage
Hell
Jazz
Action
Live
Kind
Some
Classical
About
Give
Structure
Writers
Animation
Talking
Than
Closer
Hell Is
Who
Live Action
I'm having the same problems today that I had when I first started, saying that outrageous adult animation works.
Ralph Bakshi
Today
Saying
Problems
First
Having
Outrageous
Adult
Had
Animation
Same
Works
Started
I love to do animation movies, and those might be some scores that are lesser known, unless you really kind of dig through my work and see.
Ramin Djawadi
Work
Love
You
Dig
Unless
Those
Kind
See
Some
Through
Animation
Known
Scores
Movies
Might
Really
Lesser
I brought in the stories many times. I don't just do animation.
Ray Harryhausen
Brought
Animation
Times
Just
Stories
Many
My first movie I saw when I was a kid was 'The Jungle Book.' I was 5 years old, and I saw it in a movie theater. Seeing that movie really lit the fuse and ignited my passion for animation.
Rich Moore
Book
Passion
Old
First
Saw
Kid
Fuse
Seeing
Animation
Years
Jungle
Lit
Movie
Theater
Movie Theater
Really
As to the differences between game work and novel writing, well, obviously the former is a lot less lonely - you're in and out of meetings all the time, bouncing stuff back and forth with the level designers, the art department, the animation team, so forth.
Richard K. Morgan
Work
Art
Time
You
Game
Writing
Lonely
Differences
Back
Meetings
Out
Animation
Bouncing
Between
Stuff
Obviously
Well
Lot
Department
Former
Forth
Less
Team
Novel
Level
Designers
I ran development and programming at Disney TV animation. We did a lot of cartoons.
Roy Price
Programming
Ran
TV
Cartoons
Animation
Development
Lot
Did
Disney
I think with animation there's a certain freedom that you're given. You don't have a thought at the back of your mind, that worry that you'll have to cut and go back to the top of the scene. You're not working with anyone else from the cast. It's just you.
Ryan Potter
Freedom
You
Mind
Thought
Think
Else
Back
Worry
Top
Given
Scene
Cast
Animation
Go
Just
Anyone
Anyone Else
Cut
Certain
Working
Your
I wrote a big animation scene for 'Iron Fists,' but we couldn't afford all that.
Rza
Big
Scene
Animation
Wrote
Fists
Iron
Afford
I do a lot of urban fantasy, which is modern-day cities, but you've got magic, you've got fairies running around, or cryptozoological creatures running around, and I'm pulling very heavily on my background as a folklore major and having done some animation work and all of that, and I'm pulling from the modern fairy tale narrative.
Seanan McGuire
Work
You
Background
Cities
Running
Folklore
Some
Magic
Having
Animation
Tale
Major
Fairies
Fairy
Fairy Tale
Around
Narrative
Got
Lot
Very
Modern
Done
Which
Modern-Day
Urban
Fantasy
Creatures
Pulling
The success of 'The Simpsons' really opened doors. It showed that if you were working in animation you didn't necessarily have to be working in kids' television.
Seth MacFarlane
Success
You
Doors
Television
Kids
Animation
Simpsons
Opened
Were
The Simpsons
Really
Working
Necessarily
In a movie, it's often important to have aliens whose gestures and facial expressions can be 'read' by humans. And in the days before sophisticated computer animation, most extraterrestrial bit players were guys in rubber suits. Such practical considerations forced Hollywood's hand when it came to aliens - they look like us for good reasons.
Seth Shostak
Good
Suits
Alien
Important
Before
Extraterrestrial
Considerations
Bit
Guys
Facial
Computer
Animation
Days
Like
Sophisticated
Look
Most
Practical
Forced
Read
Came
Were
Hand
Gestures
Often
Movie
Hollywood
Us
Reasons
Whose
Expressions
Players
Humans
Rubber
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