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Quotes by Designers
Quotes by Designers
In America, I can just be glamorous, which is lovely. People are happy and accepting of exactly what it is I do.
Jenny Packham
Happy
People
Just Be
Exactly
Exactly What
Glamorous
Accepting
America
Just
Lovely
Which
A dress should never take over someone.
Jenny Packham
Dress
Someone
Take
Never
Never Take
Over
Should
Don't be too influenced by what's 'in fashion.' Just be a bit more individual about it.
Jenny Packham
Fashion
Just Be
Too
Bit
About
More
Individual
Just
Influenced
I'm a big Prada fan. I always think that they seem to fit me well.
Jenny Packham
Me
Big
Think
Seem
Well
Always
Fit
Fan
It's very nerve-wracking dressing someone because you obviously do everything you can to get them to be interested in something you've done, and then you hear they're wearing it, and then, obviously, they're going to step out in it, and you want to know that it's all going to work and what everybody's going to say about it.
Jenny Packham
Work
You
Everybody
Everything
Say
Out
Wearing
Dressing
About
Someone
Something
Step
Know
Obviously
Because
Hear
Very
Get
Done
Going
Want
Interested
Them
Then
With the Bond girls, they've always been these sexy but quite strong women, and that's a nice combination to design for.
Jenny Packham
Women
Strong
Girl
Nice
Design
Sexy
Strong Women
Combination
Always
Been
Quite
Bond
We've found that the more niche you are, the better off you are.
Jenny Packham
You
Better
More
Better Off
Off
Found
Niche
When I'm designing, I'm thinking about what it would be like to wear that piece.
Jenny Packham
Thinking
Would
Would-Be
Wear
About
Like
Piece
Designing
Our silhouettes are quite classic, and the fit is very flattering. I just try to create something beautiful that complements the wearer.
Jenny Packham
Beautiful
Try
Our
Classic
Something
Fit
Very
Quite
Just
Flattering
Create
Both of my grandmothers were needlewomen, so I grew up around dress design.
Jenny Packham
Design
Dress
Both
Around
Were
Up
Grew
Grandmothers
I love the idea that we can dress all sorts of people, and they feel great in the dresses, and that make us feel good.
Jenny Packham
Love
Good
Great
Feel Good
People
Dress
Dresses
Idea
Feel
Make
Sort
Us
Sometimes you listen to a piece of music that inspires a collection. You listen to the music, which creates the mood, which creates the clothes.
Jenny Packham
Music
You
Sometimes
Clothes
Mood
Collection
Inspires
Piece
Listen
Which
Creates
Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.
Jenova Chen
Game
Gamers
Console
Introduce
Rarely
Emotion
Like
Make
Industry
Experienced
Each
If you can imagine the delight of visiting a theme park where lasting memories are made, we envision 'Sky' will sometimes feel like that.
Jenova Chen
You
Memories
Sometimes
Sky
Will
Made
Lasting
Visiting
Park
Delight
Feel
Like
Envision
Where
Theme
Theme Park
Imagine
I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.
Jenova Chen
Thought
Giant
Would
Would-Be
Some
Born
Carving
Buildings
Always
Years
Monastery
Earlier
Monk
When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered and different; that's why superheroes, comics, manga, and video games filled my needs. When I got older, I realized power is not free; it comes with responsibility.
Jenova Chen
Life
Video Games
Needs
School
Responsibility
Free
My Life
Parents
Power
Older
Teenager
Rules
Superheroes
Constrained
Feel
Like
Empowered
Felt
Got
Comics
Different
Manga
Wanted
Video
Realized
Games
Filled
Why
Video games have always been a part of my life.
Jenova Chen
Life
Video Games
My Life
Part
Always
Been
Video
Games
A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting.
Jenova Chen
Me
World
Strong
Matter
Tears
About
Make
Person
Move
Happens
Story
Whether
Interesting
Fantasy
Fantasy World
Choices
'Cloud' and 'Flower' are very much egocentric about my own expression. 'Flow' is more utilitarian, and 'Journey' is more about collaboration between various creative voices in the team.
Jenova Chen
Journey
Creative
Own
Cloud
Flower
Collaboration
About
My Own
More
Various
Voices
Between
Very
Egocentric
Much
Team
Utilitarian
Expression
Flow
A teenager can find lots of games, but that's not necessarily true for adults over 30. As you get older, you desire more intellectual, emotional experiences. If you look at film, there's many different genres. No matter how old you are, you can find the type of movie you like. That's a sign of a mature medium.
Jenova Chen
You
Matter
Old
Older
Medium
Type
Teenager
Sign
Find
More
Emotional
Emotional Experiences
Adult
True
Over
Like
Look
Genres
How
Intellectual
Lots
Mature
Get
Different
Experiences
Movie
Different Genres
Games
Many
Film
Necessarily
Desire
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
Jenova Chen
Love
Game
Anger
Competition
Try
Those
Rush
Adrenaline
Tranquil
Intentionally
Experiences
Conventional
Create
Really
Hard
Avoid
Serene
Filled
Violence
Seeing games become more of a young person thing, I feel like a toy I grew up with has been left behind. I don't want to. I want this thing to be respected by adults. I want this thing to be growing with me. It's important to have games that could be more nuanced and reflective of the real world and relevant to adults.
Jenova Chen
Me
World
Important
Become
Young
Respected
Relevant
Has-Been
Seeing
More
Could
Adult
Feel
Like
Toy
Real
Been
Left
Up
Reflective
Person
Behind
Want
Grew
The Real World
Real World
Young Person
Games
Growing
Thing
Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.
Jenova Chen
Food
Entertainment
Philosophy
Emotion
Form
Games
Founded
The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game.
Jenova Chen
Journey
Game
Struggle
Year
Own
Think
Channel
Insane
Able
Pretty
My Own
Through
Also
Working
Why
Level
Last
Last Year
I'm a perfectionist.
Jenova Chen
Perfectionist
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.
Jenova Chen
People
Revenge
Money
Fighting
Other
Spend
Hating
More
Most
Industry
Making
Coming
Dominate
Often
Wanting
Against
Really
Games
Each
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