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Jenova Chen Quotes
Jenova Chen Quotes
Jenova Chen
Chinese
Designer
Born:
Oct 8
,
1981
Game
Games
Journey
Life
People
You
Related authors:
Alexander McQueen
Carroll Shelby
Coco Chanel
Diane von Furstenberg
Virgil Abloh
Vivienne Westwood
William Morris
Yves Saint Laurent
We are all born alone and die alone. The loneliness is definitely part of the journey of life.
Jenova Chen
Life
Alone
Loneliness
Journey
Definitely
Born
Part
Die
Creativity is not talent but attitude.
Jenova Chen
Attitude
Creativity
Talent
The focus of 'Flower' is emotion and to make you feel peaceful.
Jenova Chen
You
Focus
Flower
Emotion
Feel
Make
Peaceful
When I read a good story, I often start thinking, 'Should I live my life according to what this character chooses and values?' It makes me think. I feel like I grew up to be a more mature person while thinking about character development in these fictional situations.
Jenova Chen
Life
Good
Character
Me
Values
My Life
Live
Think
Thinking
Character Development
About
More
Good Story
Development
Feel
Like
Read
Makes
According
Up
Mature
Person
Often
Situations
Grew
Fictional
Story
While
Should
Chooses
Start
Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.
Jenova Chen
Game
Gamers
Console
Introduce
Rarely
Emotion
Like
Make
Industry
Experienced
Each
If you can imagine the delight of visiting a theme park where lasting memories are made, we envision 'Sky' will sometimes feel like that.
Jenova Chen
You
Memories
Sometimes
Sky
Will
Made
Lasting
Visiting
Park
Delight
Feel
Like
Envision
Where
Theme
Theme Park
Imagine
I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings.
Jenova Chen
Thought
Giant
Would
Would-Be
Some
Born
Carving
Buildings
Always
Years
Monastery
Earlier
Monk
When I was a teenager, I felt my life was constrained by rules, school, my parents. I wanted to feel like I was empowered and different; that's why superheroes, comics, manga, and video games filled my needs. When I got older, I realized power is not free; it comes with responsibility.
Jenova Chen
Life
Video Games
Needs
School
Responsibility
Free
My Life
Parents
Power
Older
Teenager
Rules
Superheroes
Constrained
Feel
Like
Empowered
Felt
Got
Comics
Different
Manga
Wanted
Video
Realized
Games
Filled
Why
Video games have always been a part of my life.
Jenova Chen
Life
Video Games
My Life
Part
Always
Been
Video
Games
A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting.
Jenova Chen
Me
World
Strong
Matter
Tears
About
Make
Person
Move
Happens
Story
Whether
Interesting
Fantasy
Fantasy World
Choices
'Cloud' and 'Flower' are very much egocentric about my own expression. 'Flow' is more utilitarian, and 'Journey' is more about collaboration between various creative voices in the team.
Jenova Chen
Journey
Creative
Own
Cloud
Flower
Collaboration
About
My Own
More
Various
Voices
Between
Very
Egocentric
Much
Team
Utilitarian
Expression
Flow
A teenager can find lots of games, but that's not necessarily true for adults over 30. As you get older, you desire more intellectual, emotional experiences. If you look at film, there's many different genres. No matter how old you are, you can find the type of movie you like. That's a sign of a mature medium.
Jenova Chen
You
Matter
Old
Older
Medium
Type
Teenager
Sign
Find
More
Emotional
Emotional Experiences
Adult
True
Over
Like
Look
Genres
How
Intellectual
Lots
Mature
Get
Different
Experiences
Movie
Different Genres
Games
Many
Film
Necessarily
Desire
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
Jenova Chen
Love
Game
Anger
Competition
Try
Those
Rush
Adrenaline
Tranquil
Intentionally
Experiences
Conventional
Create
Really
Hard
Avoid
Serene
Filled
Violence
Seeing games become more of a young person thing, I feel like a toy I grew up with has been left behind. I don't want to. I want this thing to be respected by adults. I want this thing to be growing with me. It's important to have games that could be more nuanced and reflective of the real world and relevant to adults.
Jenova Chen
Me
World
Important
Become
Young
Respected
Relevant
Has-Been
Seeing
More
Could
Adult
Feel
Like
Toy
Real
Been
Left
Up
Reflective
Person
Behind
Want
Grew
The Real World
Real World
Young Person
Games
Growing
Thing
Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion.
Jenova Chen
Food
Entertainment
Philosophy
Emotion
Form
Games
Founded
The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when I was working on the struggle level, I was able to channel my own struggle into the game.
Jenova Chen
Journey
Game
Struggle
Year
Own
Think
Channel
Insane
Able
Pretty
My Own
Through
Also
Working
Why
Level
Last
Last Year
I'm a perfectionist.
Jenova Chen
Perfectionist
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.
Jenova Chen
People
Revenge
Money
Fighting
Other
Spend
Hating
More
Most
Industry
Making
Coming
Dominate
Often
Wanting
Against
Really
Games
Each
I would rather see a game where you play to feel happier and to make other people like you and to make the people you care about happy.
Jenova Chen
You
Game
Happy
People
Care
Other
Would
See
About
Rather
Feel
Like
Make
Where
Happier
Play
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
Jenova Chen
Game
Business
Approach
Way
Would
Emotion
New
Come
Well
Always
Go
Up
Model
New Way
Different
Against
Business Model
Use
Games
Unique
Works
Actually
A lot of the greatest artists, their work is always about life and the world. I think there needs to be that for video games.
Jenova Chen
Life
Work
Video Games
Needs
World
Think
About
Greatest
Always
Lot
Artists
Video
Games
Even in film, books, and music, there's always action - there's always rock and roll. Young people appreciate that kind of experience.
Jenova Chen
Music
Experience
People
Young
Action
Books
Kind
Rock
Always
Rock And Roll
Roll
Young People
Even
Film
Appreciate
I'm a game designer, so I care about the whole experience.
Jenova Chen
Game
Experience
Care
About
Whole
Designer
Our goal is always to make games that can move people, that are designed for everybody so the whole family should be able to play it together, and that bring people together and really move them in a way.
Jenova Chen
Family
Together
People
Everybody
Our
Way
Able
Make
Always
Goal
Move
Them
Really
Should
Games
Whole
Play
Designed
Bring
A lot of people asked us why 'Journey' didn't let them play with friends or family, and obviously we had a reason - because that would have defeated the purpose of the game. But for a game to be truly be accessible to both children and adults and to men and women, it has to allow people to play with the ones they love.
Jenova Chen
Love
Journey
Family
Game
Women
People
Men
Men And Women
Would
Both
Purpose
Adult
Allow
Had
Obviously
Because
Accessible
Truly
Lot
Friends
Children
Them
Us
Asked
Reason
Why
Play
Defeated
I always played games with my friends, but as I got older, my friends stopped playing.
Jenova Chen
Older
Always
Got
Friends
Stopped
Games
Played
Playing
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