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Marc Laidlaw Quotes
Marc Laidlaw Quotes
Marc Laidlaw
American
Writer
Born:
1960
Action
Age
Big
Game
Gamers
You
Related authors:
Dale Carnegie
Denis Waitley
Dr. Seuss
H. L. Mencken
Napoleon Hill
Ray Bradbury
W. E. B. Du Bois
William Arthur Ward
There's a misunderstanding that I've always tried to address straight on when this question comes up, which is that a 'Half-Life' story can somehow exist outside of a game. It can't. The story is created through the process of trying to figure out how to best use the features of the engine within the interesting set of constraints it poses.
Marc Laidlaw
Best
Game
Address
Out
Tried
Somehow
Constraints
Features
Through
Outside
Half-Life
Within
Always
Misunderstanding
How
Exist
Question
Up
Trying
Process
Story
Which
Interesting
Straight
Created
Use
Engine
Figure
Poses
Set
'Dragon Age' needs to have big story moments. It is a game about character first, and the party is an absolutely central part of that. I want to keep pursuing interactivity with the world: taking crowds to the next level or having things catch fire because you indiscriminately cast a fireball into a wheat field.
Marc Laidlaw
Needs
Character
You
Game
Age
World
Fire
First
Big
Party
Field
About
Having
Cast
Crowds
Indiscriminately
Pursuing
Absolutely
Part
Catch
Taking
Because
Wheat
Big Story
Want
Story
Central
Next
Next Level
Moments
Keep
Level
Things
Dragon
If you want an MMO, there are plenty out there. The difference with a single player game is that in the same way you lose yourself in a good novel, you can lose yourself in a single player story. You see it in all these games, where you can fill your house with turnips or decorate your armour with a dragon skull.
Marc Laidlaw
Good
You
Game
Yourself
Single
Lose
Way
Plenty
Out
See
House
Armour
Same
Difference
Where
Want
Story
Decorate
Your
Games
Skull
Novel
Fill
Player
Dragon
We built 'Jade Empire,' then we built 'Mass Effect,' then we built 'Dragon Age.' With those last two, when you're dealing with two big ideas that are on their third iterations, you develop some strategies for managing your lore, or you drown!
Marc Laidlaw
You
Age
Big
Those
Some
Develop
Mass
Drown
Empire
Ideas
Dealing
Built
Lore
Effect
Big Ideas
Managing
Then
Your
Strategies
Last
Two
Third
Dragon
A game like 'Myst' may be a gorgeous slide show that preserves its beauty at the expense of speed. A game like 'Doom' sacrifices almost everything for action. But the eye soon adjusts: the degree of detail more than adequately conveys infinite claustrophobic labyrinths populated by howling monsters.
Marc Laidlaw
Game
Gorgeous
Degree
Beauty
Action
Preserves
Speed
Monsters
Everything
Slide
Adequately
Adjust
Eye
Detail
More
Claustrophobic
Sacrifices
Almost
Soon
Almost Everything
Like
Howling
Than
Infinite
May
Expense
Doom
Show
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Dale Carnegie
Denis Waitley
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